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Text Entry Method for Immersive Virtual Environments Using Curved Keyboard

Published: 12 November 2019 Publication History

Abstract

In this paper, we introduce a curved QWERTY keyboard, bent spherically in front of the user, to facilitate 3D word-gesture text entry in immersive virtual environments. Using the curved keyboard, the number of candidate words in the 3D word-gesture text entry is reduced compared with that using a planar keyboard. In the pilot study, the text entry performance of the first author was 21.0 WPM (SD = 5.06), with a total error rate of 26.0% (SD = 15.2).

References

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Sibo Chen, Junce Wang, Santiago Guerra, Neha Mittal, and Soravis Prakkamakul. 2019. Exploring Word-gesture Text Entry Techniques in Virtual Reality. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems(CHI EA ’19). ACM, New York, NY, USA, Article LBW0233, 6 pages. https://doi.org/10.1145/3290607.3312762
[3]
Aakar Gupta, Cheng Ji, Hui-Shyong Yeo, Aaron Quigley, and Daniel Vogel. 2019. RotoSwype: Word-Gesture Typing Using a Ring. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). ACM, New York, NY, USA, Article 14, 12 pages. https://doi.org/10.1145/3290605.3300244
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Per-Ola Kristensson and Shumin Zhai. 2004. SHARK2: A Large Vocabulary Shorthand Writing System for Pen-based Computers. In Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology(UIST ’04). ACM, New York, NY, USA, 43–52. https://doi.org/10.1145/1029632.1029640
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I. Scott MacKenzie and R. William Soukoreff. 2003. Phrase Sets for Evaluating Text Entry Techniques. In CHI ’03 Extended Abstracts on Human Factors in Computing Systems(CHI EA ’03). ACM, New York, NY, USA, 754–755. https://doi.org/10.1145/765891.765971
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Anders Markussen, Mikkel Rønne Jakobsen, and Kasper Hornbæk. 2014. Vulture: A Mid-air Word-gesture Keyboard. In Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems(CHI ’14). ACM, New York, NY, USA, 1073–1082. https://doi.org/10.1145/2556288.2556964
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R. William Soukoreff and I. Scott MacKenzie. 2003. Metrics for Text Entry Research: An Evaluation of MSD and KSPC, and a New Unified Error Metric. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’03). ACM, New York, NY, USA, 113–120. https://doi.org/10.1145/642611.642632
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Naoki Yanagihara and Buntarou Shizuki. 2018. Cubic Keyboard for Virtual Reality. In Proceedings of the Symposium on Spatial User Interaction(SUI ’18). ACM, New York, NY, USA, 1 page. https://doi.org/10.1145/3267782.3274687

Cited By

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  • (2024)Exploration of Foot-based Text Entry Techniques for Virtual Reality EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642757(1-17)Online publication date: 11-May-2024
  • (2024)Gesture2Text: A Generalizable Decoder for Word-Gesture Keyboards in XR Through Trajectory Coarse Discretization and Pre-TrainingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345619830:11(7118-7128)Online publication date: Nov-2024
  • (2024)Design and evaluation of alphabetic and numeric input methods for virtual realityComputers and Graphics10.1016/j.cag.2024.103955122:COnline publication date: 1-Aug-2024
  • Show More Cited By

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Published In

cover image ACM Conferences
VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
November 2019
498 pages
ISBN:9781450370011
DOI:10.1145/3359996
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 November 2019

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Author Tags

  1. Curved surface
  2. WPM
  3. spherical surface
  4. text entry
  5. virtual reality

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  • Research
  • Refereed limited

Conference

VRST '19
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology
November 12 - 15, 2019
NSW, Parramatta, Australia

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Exploration of Foot-based Text Entry Techniques for Virtual Reality EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642757(1-17)Online publication date: 11-May-2024
  • (2024)Gesture2Text: A Generalizable Decoder for Word-Gesture Keyboards in XR Through Trajectory Coarse Discretization and Pre-TrainingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345619830:11(7118-7128)Online publication date: Nov-2024
  • (2024)Design and evaluation of alphabetic and numeric input methods for virtual realityComputers and Graphics10.1016/j.cag.2024.103955122:COnline publication date: 1-Aug-2024
  • (2024)Bending the keyboard can improve bare-hand typing in virtual realityMultimedia Tools and Applications10.1007/s11042-024-19903-4Online publication date: 27-Jul-2024
  • (2024)Defending AirType Against Inference Attacks Using 3D In-Air Keyboard Layouts: Design and EvaluationInformation Security Applications10.1007/978-981-99-8024-6_13(159-174)Online publication date: 11-Jan-2024
  • (2023)Generating Representative Phrase Sets for Text Entry Experiments by GA-Based Text Corpora SamplingMathematics10.3390/math1111255011:11(2550)Online publication date: 1-Jun-2023
  • (2023)Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty KeyboardIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332023829:11(4567-4577)Online publication date: 1-Nov-2023
  • (2023)Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324709829:5(2658-2669)Online publication date: 1-May-2023
  • (2022)Interactive Extended Reality Techniques in Information VisualizationIEEE Transactions on Human-Machine Systems10.1109/THMS.2022.321131752:6(1338-1351)Online publication date: Dec-2022
  • (2021)Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual RealityProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445671(1-11)Online publication date: 6-May-2021

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