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LIVE: the Human Role in Learning in Immersive Virtual Environments

Published: 19 October 2019 Publication History

Abstract

This work studies the role of a human instructor within an immersive VR lesson. Our system allows the instructor to perform “contact teaching” by demonstrating concepts through interaction with the environment, and the student to experiment with interaction prompts. We conducted a between-subjects user study with two groups of students: one experienced the VR lesson while immersed together with an instructor; the other experienced the same contents demonstrated through animation sequences simulating the actions that the instructor would take. Results show that the Two-User version received significantly higher scores than the Single-User version in terms of overall preference, clarity, and helpfulness of the explanations. When immersed together with an instructor, users were more inclined to engage and progress further with the interaction prompts, than when the instructor was absent. Based on the analysis of videos and interviews, we identified design recommendations for future immersive VR educational experiences.

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cover image ACM Other conferences
SUI '19: Symposium on Spatial User Interaction
October 2019
164 pages
ISBN:9781450369756
DOI:10.1145/3357251
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 19 October 2019

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Author Tags

  1. Educational Virtual Environments
  2. Learning
  3. Virtual Reality

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SUI '19
SUI '19: Symposium on Spatial User Interaction
October 19 - 20, 2019
LA, New Orleans, USA

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  • (2024)Impact of Multimodal Instructions for Tool Manipulation Skills on Performance and User Experience in an Immersive Environment2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00087(670-680)Online publication date: 16-Mar-2024
  • (2024)DocuBits: VR Document Decomposition for Procedural Task Completion2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00053(309-319)Online publication date: 16-Mar-2024
  • (2024)Speech2UnifiedExpressions: Synchronous Synthesis of Co-Speech Affective Face and Body Expressions from Affordable Inputs2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW63382.2024.00194(1877-1887)Online publication date: 17-Jun-2024
  • (2024)ClassesInVR: An Immersive VR-Based Classroom2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00052(310-314)Online publication date: 17-Jan-2024
  • (2024)Evaluating the Effectiveness of VR Classrooms as a Replacement for Traditional Asynchronous Video-based Learning Environments2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00027(147-156)Online publication date: 17-Jan-2024
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  • (2023)CReST: Design and Evaluation of the Cross-Reality Study ToolProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627803(409-419)Online publication date: 3-Dec-2023
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  • (2023)Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00059(444-453)Online publication date: 16-Oct-2023
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