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Exploratory study on the motivation of brazilian elderly people in crowdsourcing systems

Published: 22 October 2019 Publication History

Abstract

The number of elderly people in the world has been growing every year as well as their interest in using computer and internet. Crowdsourcing systems can benefit from the participation of these elderly people, however, little is known about the use of these systems by this public. The aim of our research is to propose a motivation model to support understanding crowdsourcing usage by elderly people. In this article, we present preliminary results of an exploratory study performed with interviews and observations with 6 old-aged people performing micro-tasks crowdsourcing known as Human Intelligence Task (HIT). The results indicate the potential of crowdsourcing to become a fun activity and pastime for elderly, as well as supporting the increase of self-esteem, and social engagement.

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Cited By

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  • (2024)Gamification Techniques and Contribution Filtering in Crowdsourcing Micro-Task ApplicationsJournal on Interactive Systems10.5753/jis.2024.372715:1(401-416)Online publication date: 15-May-2024
  • (2021)AFFORCE: Actionable Framework for Designing Crowdsourcing Experiences for Older AdultsIEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology10.1145/3486622.3494026(469-475)Online publication date: 14-Dec-2021

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      cover image ACM Other conferences
      IHC '19: Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems
      October 2019
      679 pages
      ISBN:9781450369718
      DOI:10.1145/3357155
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      • SBC: Brazilian Computer Society

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 22 October 2019

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      Author Tags

      1. crowdsourcing
      2. motivation
      3. senior workforce

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      IHC '19
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      • SBC
      IHC '19: XVIII Brazilian Symposium on Human Factors in Computing Systems
      October 22 - 25, 2019
      Espírito Santo, Vitória, Brazil

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      IHC '19 Paper Acceptance Rate 56 of 165 submissions, 34%;
      Overall Acceptance Rate 331 of 973 submissions, 34%

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      Cited By

      View all
      • (2024)Gamification Techniques and Contribution Filtering in Crowdsourcing Micro-Task ApplicationsJournal on Interactive Systems10.5753/jis.2024.372715:1(401-416)Online publication date: 15-May-2024
      • (2021)AFFORCE: Actionable Framework for Designing Crowdsourcing Experiences for Older AdultsIEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology10.1145/3486622.3494026(469-475)Online publication date: 14-Dec-2021

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