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Design, implementation and evaluation of SELEDE: a collection of serious games for training sequence learning skills in deaf children

Published: 23 September 2019 Publication History

Abstract

About half of the deaf children using a cochlear implant show poorer language performance than their hearing peers when they enter primary school. Some studies suggest that these problems could be explained by a domain-general deficit in processing sequences of stimuli. Although these problems are widely recognized among the major causes of the spoken and written language delay in children with cochlear implants, a training specific for these learning abilities needs to be further developed. In this paper, we discuss the design, development and preliminary User Experience (UX) evaluation of a digital tool aimed at filling this gap: SELEDE (SEquence LEarning for DEaf children). We followed a co-design approach, involving all interested stakeholders (children, researchers, developers, therapists) throughout the process.

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Cited By

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  • (2023)Enhancing Children's Health Awareness through Narrative Game-Based Learning using Digital Technology: A Framework and Methodology2023 9th International HCI and UX Conference in Indonesia (CHIuXiD)10.1109/CHIuXiD59550.2023.10452746(83-88)Online publication date: 18-Nov-2023
  • (2021)Educational Methodologies for Hearing Impaired Children Supported by Mobile Technology and Extended Reality: Systematic Analysis of LiteratureIEEE Revista Iberoamericana de Tecnologias del Aprendizaje10.1109/RITA.2021.313520216:4(410-418)Online publication date: Nov-2021

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    cover image ACM Other conferences
    CHItaly '19: Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction
    September 2019
    197 pages
    ISBN:9781450371902
    DOI:10.1145/3351995
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 September 2019

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    Author Tags

    1. deaf children
    2. sequence learning skills
    3. serious games

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    CHItaly '19 Paper Acceptance Rate 23 of 47 submissions, 49%;
    Overall Acceptance Rate 109 of 242 submissions, 45%

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    • (2023)Enhancing Children's Health Awareness through Narrative Game-Based Learning using Digital Technology: A Framework and Methodology2023 9th International HCI and UX Conference in Indonesia (CHIuXiD)10.1109/CHIuXiD59550.2023.10452746(83-88)Online publication date: 18-Nov-2023
    • (2021)Educational Methodologies for Hearing Impaired Children Supported by Mobile Technology and Extended Reality: Systematic Analysis of LiteratureIEEE Revista Iberoamericana de Tecnologias del Aprendizaje10.1109/RITA.2021.313520216:4(410-418)Online publication date: Nov-2021

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