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Using Virtual Machines to Enhance the Educational Experience in an Introductory Computing Course

Published: 26 September 2019 Publication History

Abstract

This paper describes and evaluates the use of virtual machines (VMs) in an introductory computing course to simplify the installation of required software and reinforce student understanding of client-server networks and applications. The impact of VMs was assessed by tracking the change in software installation and troubleshooting time and student performance across two academic years and ten classrooms. The results indicate that the use of VMs improved classroom efficiency, increased instruction time previously lost to software installation, and sustained or improved student performance on critical events. Additionally, the students had greater success building web applications on the VMs that both they and their instructors could view both source code and the running application.

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Cited By

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  • (2025)Embedding Executable Code in Programming Slideshows: Design Considerations and Field Tests for Interactive Code PlaygroundsProceedings of the 56th ACM Technical Symposium on Computer Science Education V. 110.1145/3641554.3701788(53-59)Online publication date: 12-Feb-2025
  • (2024)Containerizing CS50: Standardizing Students' Programming EnvironmentsProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653567(534-540)Online publication date: 3-Jul-2024
  • (2024)Remote DasaLAB: datacenter as a laboratory for remote learningInteractive Learning Environments10.1080/10494820.2024.2309277(1-21)Online publication date: 31-Jan-2024

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Published In

cover image ACM Conferences
SIGITE '19: Proceedings of the 20th Annual SIG Conference on Information Technology Education
September 2019
206 pages
ISBN:9781450369213
DOI:10.1145/3349266
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 September 2019

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Author Tags

  1. education
  2. introductory computing
  3. virtual machine

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SIGITE '19
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SIGITE '19 Paper Acceptance Rate 23 of 57 submissions, 40%;
Overall Acceptance Rate 176 of 429 submissions, 41%

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Cited By

View all
  • (2025)Embedding Executable Code in Programming Slideshows: Design Considerations and Field Tests for Interactive Code PlaygroundsProceedings of the 56th ACM Technical Symposium on Computer Science Education V. 110.1145/3641554.3701788(53-59)Online publication date: 12-Feb-2025
  • (2024)Containerizing CS50: Standardizing Students' Programming EnvironmentsProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653567(534-540)Online publication date: 3-Jul-2024
  • (2024)Remote DasaLAB: datacenter as a laboratory for remote learningInteractive Learning Environments10.1080/10494820.2024.2309277(1-21)Online publication date: 31-Jan-2024

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