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Effects on user perception of a 'modified' speed experience through in-vehicle virtual reality

Published: 21 September 2019 Publication History

Abstract

In order to make the experience of traveling in automated vehicles more enjoyable, Virtual Reality (VR) experiences based on the real-world journey have been proposed. Presenting users with VR content synched to the car's actual movement decreases the motion sickness, but it also sharply limits the possible range of VR content. In this paper, we investigate whether the user's subjective perception of speed can be 'modified' by presenting VR content at a different speed than the actual speed of the vehicle, and whether users feel this experience is strange. Study participants viewed VR content occurring at a faster or slower speed than their actual travel speed in an electric wheelchair. Our results show that the participants were able to do this without experiencing a feeling of "strangeness". However, the participants did report higher "strangeness" scores when the speed in the VR content was slower than their actual speed.

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Thomas Brandt, Johannes Dichgans, and Ellen Koenig. 1973. Differential effects of central versus peripheral vision on egocentric and exocentric motion perception. Experimental Brain Research 16, 5 (1973), 476--491.
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Holoride. 2019. Holoride. (2019). Retrieved August 10, 2019 from https://www.holoride.com/.
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Shinpei Kato, Shota Tokunaga, Yuya Maruyama, Seiya Maeda, Manato Hirabayashi, Yuki Kitsukawa, Abraham Monrroy, Tomohito Ando, Yusuke Fujii, and Takuya Azumi. 2018. Autoware on Board: Enabling Autonomous Vehicles with Embedded Systems. In Proceedings of the 9th ACM/IEEE International Conference on Cyber-Physical Systems. IEEE Press, 287--296.
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Takeharu Seno, Ken ichi Sawai, Hidetoshi Kanaya, Toshihiro Wakebe, Masaki Ogawa, Yoshitaka Fujii, and Stephen Palmisano. 2017. The Oscillating Potential Model of Visually Induced Vection. i-Perception 8, 6 (2017).
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Cited By

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  • (2024)Motion Sickness in Mixed-Reality Situational Awareness SystemApplied Sciences10.3390/app1406223114:6(2231)Online publication date: 7-Mar-2024
  • (2024)Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0ACM Computing Surveys10.1145/365259556:9(1-38)Online publication date: 25-Apr-2024
  • (2024)Behind the Scenes of CXR: Designing a Geo-Synchronized Communal eXtended Reality SystemProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660680(180-196)Online publication date: 1-Jul-2024
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Published In

cover image ACM Conferences
AutomotiveUI '19: Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings
September 2019
524 pages
ISBN:9781450369206
DOI:10.1145/3349263
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 September 2019

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Author Tags

  1. entertainment in cars
  2. self-driving cars
  3. vection
  4. virtual reality

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Overall Acceptance Rate 248 of 566 submissions, 44%

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Cited By

View all
  • (2024)Motion Sickness in Mixed-Reality Situational Awareness SystemApplied Sciences10.3390/app1406223114:6(2231)Online publication date: 7-Mar-2024
  • (2024)Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0ACM Computing Surveys10.1145/365259556:9(1-38)Online publication date: 25-Apr-2024
  • (2024)Behind the Scenes of CXR: Designing a Geo-Synchronized Communal eXtended Reality SystemProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660680(180-196)Online publication date: 1-Jul-2024
  • (2024)Verifying Motion Sickness Induction in Automated Vehicles Using Motion-Based Driving SimulatorsInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2400411(1-19)Online publication date: 11-Sep-2024
  • (2023)AmplifiedCoaster: Virtual Roller Coaster Experience using Motorized Ramps and Personal Mobility VehicleAdjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586182.3616662(1-3)Online publication date: 29-Oct-2023
  • (2023)Hype D-Live: XR Live Music System to Entertain Passengers for Anxiety Reduction in Autonomous Vehicles2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00029(148-156)Online publication date: 16-Oct-2023
  • (2021)A Method for Location Initialization of Handheld Devices using Autonomous Driving Vehicles for Interactive Systems13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3473682.3480273(102-106)Online publication date: 9-Sep-2021

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