Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3341525.3393978acmconferencesArticle/Chapter ViewAbstractPublication PagesiticseConference Proceedingsconference-collections
poster

FGPE AuthorKit – A Tool for Authoring Gamified Programming Educational Content

Published: 15 June 2020 Publication History

Abstract

We present FGPE AuthorKit, a tool to author programming exercises featuring gamification elements that provide additional motivation for the students to intensify their learning effort. The tool allows the (1) creation of exercises and their associated metadata, (2) selection and parameterization of adequate gamification techniques for a specific exercise or their collection, (3) design of the content structure and sequencing rules, and (4) importing and exporting the content in the formats of choice.

Cited By

View all
  • (2022)Managing Gamified Programming Courses with the FGPE PlatformInformation10.3390/info1302004513:2(45)Online publication date: 19-Jan-2022
  • (2021)Supporting CS1 Instructors: Design and Evaluation of a Game GeneratorProceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 110.1145/3430665.3456306(115-121)Online publication date: 26-Jun-2021

Index Terms

  1. FGPE AuthorKit – A Tool for Authoring Gamified Programming Educational Content

        Recommendations

        Comments

        Please enable JavaScript to view thecomments powered by Disqus.

        Information & Contributors

        Information

        Published In

        cover image ACM Conferences
        ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education
        June 2020
        615 pages
        ISBN:9781450368742
        DOI:10.1145/3341525
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Sponsors

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 15 June 2020

        Check for updates

        Author Tags

        1. authoring
        2. automatic assessment
        3. gamification
        4. programming exercises
        5. programming learning

        Qualifiers

        • Poster

        Funding Sources

        Conference

        ITiCSE '20
        Sponsor:

        Acceptance Rates

        Overall Acceptance Rate 552 of 1,613 submissions, 34%

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • Downloads (Last 12 months)8
        • Downloads (Last 6 weeks)0
        Reflects downloads up to 27 Nov 2024

        Other Metrics

        Citations

        Cited By

        View all
        • (2022)Managing Gamified Programming Courses with the FGPE PlatformInformation10.3390/info1302004513:2(45)Online publication date: 19-Jan-2022
        • (2021)Supporting CS1 Instructors: Design and Evaluation of a Game GeneratorProceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 110.1145/3430665.3456306(115-121)Online publication date: 26-Jun-2021

        View Options

        Login options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        Media

        Figures

        Other

        Tables

        Share

        Share

        Share this Publication link

        Share on social media