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Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment

Published: 17 October 2019 Publication History

Abstract

In this paper, we present the results from an experiment designed to evaluate the user experience of five different control schemes (buttons, steering wheel, joystick, joystick+button and accelerometer-based tilting) in a 2D top-down racing mobile game designed specifically for children. The experiment was conducted with 24 children from ages 6 to 14, both male and female, and with different levels of experience with mobile devices and mobile gaming. We present the results from our observations from the participants' interaction with the game as well as the results from a questionnaire and interview. Results indicate that the joystick controller provides a better experience than the proposed alternatives to inexperienced players.

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Cited By

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  • (2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
  • (2023)Investigating the role of gesture modalities and screen size in an AR 3D gameMultimedia Tools and Applications10.1007/s11042-023-16052-y83:6(18169-18184)Online publication date: 13-Jul-2023

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    cover image ACM Conferences
    CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
    October 2019
    859 pages
    ISBN:9781450368711
    DOI:10.1145/3341215
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 17 October 2019

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    Author Tags

    1. children
    2. game design
    3. mobile games
    4. playtesting

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    CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    View all
    • (2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
    • (2023)Investigating the role of gesture modalities and screen size in an AR 3D gameMultimedia Tools and Applications10.1007/s11042-023-16052-y83:6(18169-18184)Online publication date: 13-Jul-2023

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