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To React or not to React: End-to-End Visual Pose Forecasting for Personalized Avatar during Dyadic Conversations

Published: 14 October 2019 Publication History

Abstract

Non verbal behaviours such as gestures, facial expressions, body posture, and para-linguistic cues have been shown to complement or clarify verbal messages. Hence to improve telepresence, in form of an avatar, it is important to model these behaviours, especially in dyadic interactions. Creating such personalized avatars not only requires to model intrapersonal dynamics between a avatar’s speech and their body pose, but it also needs to model interpersonal dynamics with the interlocutor present in the conversation. In this paper, we introduce a neural architecture named Dyadic Residual-Attention Model (DRAM), which integrates intrapersonal (monadic) and interpersonal (dyadic) dynamics using selective attention to generate sequences of body pose conditioned on audio and body pose of the interlocutor and audio of the human operating the avatar. We evaluate our proposed model on dyadic conversational data consisting of pose and audio of both participants, confirming the importance of adaptive attention between monadic and dyadic dynamics when predicting avatar pose. We also conduct a user study to analyze judgments of human observers. Our results confirm that the generated body pose is more natural, models intrapersonal dynamics and interpersonal dynamics better than non-adaptive monadic/dyadic models.

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Cited By

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  • (2024)Exploring the Effectiveness of Evaluation Practices for Computer-Generated Nonverbal BehaviourApplied Sciences10.3390/app1404146014:4(1460)Online publication date: 10-Feb-2024
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  • (2024)From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.00101(1001-1010)Online publication date: 16-Jun-2024
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cover image ACM Other conferences
ICMI '19: 2019 International Conference on Multimodal Interaction
October 2019
601 pages
ISBN:9781450368605
DOI:10.1145/3340555
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 October 2019

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Author Tags

  1. dyadic interactions
  2. multimodal fusion
  3. pose forecasting

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Overall Acceptance Rate 453 of 1,080 submissions, 42%

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Cited By

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  • (2024)No Joke: An Embodied Conversational Agent Greeting Older Adults with Humour or a Smile Unrelated to Initial AcceptanceExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650918(1-7)Online publication date: 11-May-2024
  • (2024)From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.00101(1001-1010)Online publication date: 16-Jun-2024
  • (2023)Zero-shot style transfer for gesture animation driven by text and speech using adversarial disentanglement of multimodal style encodingFrontiers in Artificial Intelligence10.3389/frai.2023.11429976Online publication date: 12-Jun-2023
  • (2023)“Am I listening?”, Evaluating the Quality of Generated Data-driven Listening MotionCompanion Publication of the 25th International Conference on Multimodal Interaction10.1145/3610661.3617160(6-10)Online publication date: 9-Oct-2023
  • (2023)ASAP: Endowing Adaptation Capability to Agent in Human-Agent InteractionProceedings of the 28th International Conference on Intelligent User Interfaces10.1145/3581641.3584081(464-475)Online publication date: 27-Mar-2023
  • (2023)Deep Person Generation: A Survey from the Perspective of Face, Pose, and Cloth SynthesisACM Computing Surveys10.1145/357565655:12(1-37)Online publication date: 28-Mar-2023
  • (2023)How Far ahead Can Model Predict Gesture Pose from Speech and Spoken Text?Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents10.1145/3570945.3607336(1-3)Online publication date: 19-Sep-2023
  • (2023)Interaction Transformer for Human Reaction GenerationIEEE Transactions on Multimedia10.1109/TMM.2023.324215225(8842-8854)Online publication date: 2023
  • (2023)Speech and Text-Based Motion Generation and Matching System2023 International Technical Conference on Circuits/Systems, Computers, and Communications (ITC-CSCC)10.1109/ITC-CSCC58803.2023.10212502(1-4)Online publication date: 25-Jun-2023
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