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Investigating controller less input methods for smartphone based virtual reality platforms

Published: 03 September 2018 Publication History

Abstract

With the advent of the low-cost headsets, Virtual Reality (VR) applications have gained enormous attention and popularity. Object selection is the primary task in VR interfaces. Although numerous studies have been done for the selection of objects, there is limited understanding of how the input methods affect the object selection in sparse, dense and occluded dense Virtual Environment (VE). In this paper, we investigate the commonly used input methods (capacitive touch and dwell gaze) for a smartphone-based VR head-mounted device. We evaluate the task completion time, error rates, ease of use, comfort and user preference correlated to the proposed VEs. The results indicated that capacitive touch was a preferred method of selection in dense and occluded dense VEs. The users preferred dwell gaze in the sparsely populated VE.

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Cited By

View all
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2023)A Review of Interaction Techniques for Immersive EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.317480529:9(3900-3921)Online publication date: 1-Sep-2023
  • (2023)Evaluation of Hands-Free VR Interaction Methods During a Fitts’ Task: Efficiency and EffectivenessIEEE Access10.1109/ACCESS.2023.329305711(70898-70911)Online publication date: 2023
  • Show More Cited By

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cover image ACM Conferences
MobileHCI '18: Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
September 2018
445 pages
ISBN:9781450359412
DOI:10.1145/3236112
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 September 2018

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Author Tags

  1. capacitive touch
  2. dwell gaze
  3. input methods
  4. object selection
  5. virtual environment
  6. virtual reality

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Overall Acceptance Rate 202 of 906 submissions, 22%

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Cited By

View all
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2023)A Review of Interaction Techniques for Immersive EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.317480529:9(3900-3921)Online publication date: 1-Sep-2023
  • (2023)Evaluation of Hands-Free VR Interaction Methods During a Fitts’ Task: Efficiency and EffectivenessIEEE Access10.1109/ACCESS.2023.329305711(70898-70911)Online publication date: 2023
  • (2023)Exploring the user experience of hands-free VR interaction methods during a Fitts’ taskComputers and Graphics10.1016/j.cag.2023.10.005117:C(1-12)Online publication date: 1-Dec-2023
  • (2021)Hands-free interaction in immersive virtual reality: A systematic reviewIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.306768727:5(2702-2713)Online publication date: May-2021
  • (2021)Raycasting method using hand gesture for target selection on the occluded object in handheld Augmented Reality2021 6th IEEE International Conference on Recent Advances and Innovations in Engineering (ICRAIE)10.1109/ICRAIE52900.2021.9704035(1-6)Online publication date: 1-Dec-2021
  • (2020)Research on the Input Methods of CardboardComputational Science and Its Applications – ICCSA 202010.1007/978-3-030-58802-1_2(18-29)Online publication date: 2-Oct-2020

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