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Curious users of casual creators

Published: 07 August 2018 Publication History

Abstract

Casual creators are a type of design tool identified by Compton & Mateas, characterised by an orientation towards enjoyable, intrinsically motivated creative exploration, rather than task-oriented designer productivity. In our experiments holding rapid game jams with Wevva, a casual creator for mobile game design, we have noticed, however, that users seem to vary considerably even within the context of using a casual creator. Some people focus on designing specific games, while others explore the design space extensively, or even focus exclusively on prodding the edges of the design space looking for its possibilities and limits. We hypothesise that the latter group of users is driven primarily by curiosity about a casual creator and its design space. This results in different patterns of behaviour to the former group (of design-oriented users), which may worth characterising and perhaps explicitly designing for.

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Cited By

View all
  • (2023)“Generator’s Haunted”: A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural GenerationProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3587213(1-3)Online publication date: 12-Apr-2023
  • (2022)Towards Enabling Synchronous Digital Creative Collaboration: Codifying Conflicts in Co-ColoringCHI Conference on Human Factors in Computing Systems Extended Abstracts10.1145/3491101.3519789(1-7)Online publication date: 27-Apr-2022
  • (2020)Adapting and Enhancing Evolutionary Art for Casual CreationArtificial Intelligence in Music, Sound, Art and Design10.1007/978-3-030-43859-3_2(17-34)Online publication date: 9-Apr-2020

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FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital Games
August 2018
503 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 August 2018

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Author Tags

  1. casual creator
  2. curiosity
  3. design space
  4. game design

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  • Research-article

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FDG '18
FDG '18: Foundations of Digital Games 2018
August 7 - 10, 2018
Malmö, Sweden

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FDG '18 Paper Acceptance Rate 39 of 95 submissions, 41%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2023)“Generator’s Haunted”: A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural GenerationProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3587213(1-3)Online publication date: 12-Apr-2023
  • (2022)Towards Enabling Synchronous Digital Creative Collaboration: Codifying Conflicts in Co-ColoringCHI Conference on Human Factors in Computing Systems Extended Abstracts10.1145/3491101.3519789(1-7)Online publication date: 27-Apr-2022
  • (2020)Adapting and Enhancing Evolutionary Art for Casual CreationArtificial Intelligence in Music, Sound, Art and Design10.1007/978-3-030-43859-3_2(17-34)Online publication date: 9-Apr-2020

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