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3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation

Published: 12 August 2018 Publication History

Abstract

In this course, we will take a detailed look at different topics in the field of 3D user interfaces (3DUIs) for Virtual Reality and Gaming. With the advent of Augmented and Virtual Reality in numerous application areas, the need and interest in more effective interfaces becomes prevalent, among others driven forward by improved technologies, increasing application complexity and user experience requirements. Within this course, we highlight key issues in the design of diverse 3DUIs by looking closely into both simple and advanced 3D selection/manipulation and spatial navigation interface design topics. These topics are highly relevant, as they form the basis for most 3DUI-driven application, yet also can cause major issues (performance, usability, experience. motion sickness) when not designed properly as they can be difficult to handle. Within this course, we build on top of a general understanding of 3DUIs to discuss typical pitfalls by looking closely at theoretical and practical aspects of selection, manipulation, and navigation and highlight guidelines for their use.

Cited By

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  • (2024)A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users’ Sessions in 3D EnvironmentsFuture Internet10.3390/fi1605014716:5(147)Online publication date: 25-Apr-2024
  • (2024)Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VRProceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems10.1145/3652212.3652222(22-28)Online publication date: 15-Apr-2024
  • (2024)Rowing Beyond: A Demonstration of Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648643(1-6)Online publication date: 11-May-2024
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
SIGGRAPH '18: ACM SIGGRAPH 2018 Courses
August 2018
1047 pages
ISBN:9781450358095
DOI:10.1145/3214834
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 August 2018

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Author Tags

  1. UI/tools/systems
  2. VR/AR
  3. display
  4. games
  5. research

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SIGGRAPH '18
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users’ Sessions in 3D EnvironmentsFuture Internet10.3390/fi1605014716:5(147)Online publication date: 25-Apr-2024
  • (2024)Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VRProceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems10.1145/3652212.3652222(22-28)Online publication date: 15-Apr-2024
  • (2024)Rowing Beyond: A Demonstration of Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648643(1-6)Online publication date: 11-May-2024
  • (2024)Physical Locomotion for Virtual EnvironmentsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638187(1-6)Online publication date: 11-May-2024
  • (2024)Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642192(1-17)Online publication date: 11-May-2024
  • (2023)Challenges for XR in GamesGrand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–203010.1007/978-3-031-27639-2_8(159-186)Online publication date: 10-Mar-2023
  • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
  • (2022)Dive In! Computer World Action: A Platform Game for Secondary School Students to Learn Boolean Operations in Computer ScienceExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558378(279-285)Online publication date: 2-Nov-2022
  • (2022)Building Blocks for Multi-dimensional WebXR Inspection Tools Targeting Cultural HeritageExtended Reality10.1007/978-3-031-15553-6_26(373-390)Online publication date: 28-Aug-2022
  • (2022)Real-Time Bimanual Interaction Across Virtual WorkspacesVirtual, Augmented and Mixed Reality: Design and Development10.1007/978-3-031-05939-1_23(338-356)Online publication date: 16-Jun-2022
  • Show More Cited By

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