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Open resources for thinking with computational artefacts at school

Published: 18 June 2018 Publication History

Abstract

This workshop will address the theme of open resources for learning. A small series of case studies at the intersection between the world of education, technology, and making will be presented with the aim of discussing the opportunities and challenges of open source materials for practitioners. The case studies consist of projects developed across different European countries, focused on different aspects of learning and dedicated to different school levels. Nevertheless, these projects share the use of open source resources and the aim of contributing with materials and examples to the resources available for educators and designers. The workshop will combine the case studies presentations with a round table.

References

[1]
Resnick, M. (2014, August). Give P's a chance: Projects, peers, passion, play. In Constructionism and creativity: Proceedings of the Third International Constructionism Conference. Austrian Computer Society, Vienna (pp. 13--20).
[2]
Hylén, J. (2006). Open educational resources: Opportunities and challenges. Proceedings of Open Education, 4963.
[3]
Russo. 2018. DotBot. {ONLINE} Available at: http://dotbot.io. {Accessed 18 March 2018}.
[4]
Lupetti, M. L., Yao, Y., Mi, H., & Germak, C. (2017). Design for Children's Playful Learning with Robots. Future Internet, 9(3), 52.
[5]
Kapur, M., & Toh, P.L.L. (2015). Learning from Productive Failure. In Y. H. Cho, I. S. Caleon, & M. Kapur (Eds.), Authentic Problem Solving and Learning in the 21st Century. Singapore: Springer.
[6]
Galli G. (2016). Kime. Thesis Project. Retrieved on May 4 2018, from: https://www.maind.supsi.ch/projects/2015-16/thesis/kime/
[7]
Tawfik L. (2017). Ethafa. A maker kit designed for Egyptian girls who want to learn electronics. Retrieved on May 4 2018, from: https://create.arduino.cc/projecthub/ethafa/ethafaded9d2?ref=user&ref_id=272155&offset=0

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Information

Published In

cover image ACM Other conferences
FabLearn Europe'18: Proceedings of the Conference on Creativity and Making in Education
June 2018
126 pages
ISBN:9781450353717
DOI:10.1145/3213818
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

In-Cooperation

  • Aarhus University: Aarhus University
  • Stanford University: Stanford University
  • NTNU: Norwegian University of Science and Technology

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 June 2018

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Author Tags

  1. Computational thinking
  2. digital fabrication
  3. learning through play
  4. open-source
  5. reflective thinking

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FabLearn Europe'18

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Overall Acceptance Rate 14 of 35 submissions, 40%

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