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Towards Better Understanding of Player's Game Experience

Published: 05 June 2018 Publication History

Abstract

Improving player's game experience has always been the common goal of video game practitioner. In order to get a better understanding of player's perception of game experience, we carry out experimental study for data collection and present game experience prediction model based on machine learning method. The model is trained on the proposed multi-modal database which contains: physiological modality, behavioral modality and meta-information to predict the player game experience in terms of difficulty, immersion and amusement. By investigating the model trained on separate and fusion feature sets, we show that physiological modality is effective. Moreover, better understanding is achieved with further analysis on the most relevant features in the behavioral and meta-information features set. We argue that combining the physiological modalities with behavioral and meta information can provide a better performance on the game experience prediction.

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Published In

cover image ACM Conferences
ICMR '18: Proceedings of the 2018 ACM on International Conference on Multimedia Retrieval
June 2018
550 pages
ISBN:9781450350464
DOI:10.1145/3206025
Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 June 2018

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Author Tags

  1. affective gaming
  2. game events
  3. game experience
  4. interpretability
  5. machine learning
  6. physiological signal
  7. user experience research

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  • Research-article

Funding Sources

  • Centre Multidisciplinaire des Sciences Comportementales Sorbonne Universités-INSEAD
  • Labex SMART

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ICMR '18
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ICMR '18 Paper Acceptance Rate 44 of 136 submissions, 32%;
Overall Acceptance Rate 254 of 830 submissions, 31%

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Cited By

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  • (2024)A Preliminary Analysis of E-sports Game Reviews2024 IEEE 18th International Symposium on Applied Computational Intelligence and Informatics (SACI)10.1109/SACI60582.2024.10619731(000377-000382)Online publication date: 23-May-2024
  • (2024)Physiological Data for User Experience and Quality of Experience: A Systematic Review (2018–2022)International Journal of Human–Computer Interaction10.1080/10447318.2024.2311972(1-30)Online publication date: 13-Feb-2024
  • (2024)Modelling customer requirement for mobile games based on online reviews using BW-CNN and S-Kano modelsExpert Systems with Applications: An International Journal10.1016/j.eswa.2024.125142258:COnline publication date: 15-Dec-2024
  • (2023)Weakly-Supervised Learning for Fine-Grained Emotion Recognition Using Physiological SignalsIEEE Transactions on Affective Computing10.1109/TAFFC.2022.315823414:3(2304-2322)Online publication date: 1-Jul-2023
  • (2023)Challenges in Evaluating Players’ Interaction with Digital GamesGrand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–203010.1007/978-3-031-27639-2_1(1-24)Online publication date: 10-Mar-2023
  • (2020)CorrNet: Fine-Grained Emotion Recognition for Video Watching Using Wearable Physiological SensorsSensors10.3390/s2101005221:1(52)Online publication date: 24-Dec-2020
  • (2020)An Interpretable Measurement for Playing Archetypes of Driving Agents in Video Games2020 10th International Conference on Computer and Knowledge Engineering (ICCKE)10.1109/ICCKE50421.2020.9303725(362-367)Online publication date: 29-Oct-2020
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