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Deep Surface Light Fields

Published: 25 July 2018 Publication History

Abstract

A surface light field represents the radiance of rays originating from any points on the surface in any directions. Traditional approaches require ultra-dense sampling to ensure the rendering quality. In this paper, we present a novel neural network based technique called deep surface light field or DSLF to use only moderate sampling for high fidelity rendering. DSLF automatically fills in the missing data by leveraging different sampling patterns across the vertices and at the same time eliminates redundancies due to the network's prediction capability. For real data, we address the image registration problem as well as conduct texture-aware remeshing for aligning texture edges with vertices to avoid blurring. Comprehensive experiments show that DSLF can further achieve high data compression ratio while facilitating real-time rendering on the GPU.

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  • (2024)LensNeRF: Rethinking Volume Rendering based on Thin-Lens Camera Model2024 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)10.1109/WACV57701.2024.00315(3170-3179)Online publication date: 3-Jan-2024
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Information & Contributors

Information

Published In

cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 1, Issue 1
July 2018
378 pages
EISSN:2577-6193
DOI:10.1145/3242771
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 July 2018
Accepted: 01 June 2018
Revised: 01 March 2018
Received: 01 November 2017
Published in PACMCGIT Volume 1, Issue 1

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Author Tags

  1. Deep Neural Network
  2. Image-based Rendering
  3. Real-time Rendering

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Cited By

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  • (2024)Spiking-NeRF: Spiking Neural Network for Energy-Efficient Neural RenderingACM Journal on Emerging Technologies in Computing Systems10.1145/367580820:3(1-23)Online publication date: 26-Aug-2024
  • (2024)Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View SynthesisACM Transactions on Graphics10.1145/365813043:4(1-14)Online publication date: 19-Jul-2024
  • (2024)LensNeRF: Rethinking Volume Rendering based on Thin-Lens Camera Model2024 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)10.1109/WACV57701.2024.00315(3170-3179)Online publication date: 3-Jan-2024
  • (2024)Multi-View 3D Reconstruction of Vessel Hull with Spatial Density Weighted NeRFOCEANS 2024 - Singapore10.1109/OCEANS51537.2024.10682398(1-7)Online publication date: 15-Apr-2024
  • (2024)NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesis2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.01875(19833-19843)Online publication date: 16-Jun-2024
  • (2024)VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.00052(470-481)Online publication date: 16-Jun-2024
  • (2024)SG-NeRF: Sparse-Input Generalized Neural Radiance Fields for Novel View SynthesisJournal of Computer Science and Technology10.1007/s11390-024-4157-639:4(785-797)Online publication date: 26-Jun-2024
  • (2023)Deep Appearance PrefilteringACM Transactions on Graphics10.1145/357032742:2(1-23)Online publication date: 16-Jan-2023
  • (2023)GR-PSN: Learning to Estimate Surface Normal and Reconstruct Photometric Stereo ImagesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332981730:9(6192-6207)Online publication date: 3-Nov-2023
  • (2023)GiganticNVS: Gigapixel Large-Scale Neural Rendering With Implicit Meta-Deformed ManifoldIEEE Transactions on Pattern Analysis and Machine Intelligence10.1109/TPAMI.2023.332306946:1(338-353)Online publication date: 9-Oct-2023
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