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Experiencing a Mirrored World with Geotagged Social Media in Geollery

Published: 02 May 2019 Publication History

Abstract

We demonstrate the online deployment of Geollery, a mixed reality social media platform. We introduce an interactive pipeline to reconstruct a mirrored world at two levels of detail - the street level and the bird's-eye view. Instead of using offline 3D reconstruction approaches, our system streams and renders a mirrored world in real time, while depicting geotagged social media as billboards, balloons, framed photos, and virtual gifts. Geollery allows multiple users to see, chat, and collaboratively sketch with spatial context in this mirrored world. We demonstrate a wide range of use cases including crowdsourced tourism, interactive audio guide with immersive spatial context, and meeting remote friends in mixed reality. We envision Geollery will be inspiring and useful as a standalone social media platform for those looking to explore new areas or looking to share their experiences. Please refer to https://geollery.com for the paper and live demos.

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ZIP File (int040pvc.zip)
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MP4 File (int040p.mp4)
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MP4 File (demo1082.mp4)
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References

[1]
Abdullah Bulbul and Rozenn Dahyot. 2017. Social Media Based 3D Visual Popularity. Computers & Graphics 63 (2017), 28--36.
[2]
Ruofei Du. 2018. Fusing Multimedia Data Into Dynamic Virtual Environments. Ph.D. Dissertation. University of Maryland, College Park.
[3]
Ruofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, and Amitabh Varshney. 2018. Montage4D: Interactive Seamless Fusion of Multiview Video Textures . In Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D). ACM, Montreal, Quebec, Canada, 124--133.
[4]
Ruofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, and Amitabh Varshney. 2019. Montage4D: Real-Time Seamless Fusion and Stylization of Multiview Video Textures. Journal of Computer Graphics Techniques 1, 15 (17 Jan. 2019), 1--34.
[5]
Ruofei Du, David Li, and Amitabh Varshney. 2019. Geollery: a Mixed Reality Social Media Platform. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI). ACM, 13.
[6]
Ruofei Du, David Li, and Amitabh Varshney. 2019. Interactive Fusion of 360° Images for a Mirrored World. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces.
[7]
Ruofei Du and Amitabh Varshney. 2016. Social Street View: Blending Immersive Street Views With Geo-Tagged Social Media. In Proceedings of the 21st International Conference on Web3D Technology (Web3D). ACM, 77--85.
[8]
Ruofei Du and Amitabh Varshney. 2016. Systems, Devices, and Methods for Generating a Social Street View. US Patent App. 15/559,955, 15 pages.
[9]
David Gelernter. 1993. Mirror Worlds: Or: The Day Software Puts the Universe in a Shoebox... How It Will Happen and What It Will Mean. Oxford University Press.
[10]
Cheuk Yiu Ip, M. Adil Yalçin, David Luebke, and Amitabh Varshney. 2013. PixelPie: Maximal Poisson-Disk Sampling With Rasterization. In Proceedings of the 5th High-Performance Graphics Conference (HPG '13). ACM, 17--26.
[11]
Hannu Kukka, Minna Pakanen, Mahmoud Badri, and Timo Ojala. 2017. Immersive Street-Level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing. ACM, 2422--2435.
[12]
Wade Roush. 2007. Second Earth. Technology Review (2007), 38.

Cited By

View all
  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
  • (2022)Mapping HCI research methods for studying social media interactionComputers in Human Behavior10.1016/j.chb.2021.107131129:COnline publication date: 1-Apr-2022
  • (2019)Project Geollery.com: Reconstructing A Live Mirrored World With Geotagged Social MediaProceedings of the 24th International Conference on 3D Web Technology10.1145/3329714.3338126(1-9)Online publication date: 26-Jul-2019
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Published In

cover image ACM Conferences
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
3673 pages
ISBN:9781450359719
DOI:10.1145/3290607
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 02 May 2019

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Author Tags

  1. 3d reconstruction
  2. 3d user interface
  3. augmented reality
  4. gis
  5. social media
  6. street view
  7. virtual reality
  8. visualization

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CHI '19
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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI Conference on Human Factors in Computing Systems
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Cited By

View all
  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
  • (2022)Mapping HCI research methods for studying social media interactionComputers in Human Behavior10.1016/j.chb.2021.107131129:COnline publication date: 1-Apr-2022
  • (2019)Project Geollery.com: Reconstructing A Live Mirrored World With Geotagged Social MediaProceedings of the 24th International Conference on 3D Web Technology10.1145/3329714.3338126(1-9)Online publication date: 26-Jul-2019
  • (2019)Interactive Fusion of 360° Images for a Mirrored World2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798187(900-901)Online publication date: Mar-2019

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