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On How Users Edit Computer-Generated Visual Stories

Published: 02 May 2019 Publication History

Abstract

A significant body of research in Artificial Intelligence (AI) has focused on generating stories automatically, either based on prior story plots or input images. However, literature has little to say about how users would receive and use these stories. Given the quality of stories generated by modern AI algorithms, users will nearly inevitably have to edit these stories before putting them to real use. In this paper, we present the first analysis of how human users edit machine-generated stories. We obtained 962 short stories generated by one of the state-of-the-art visual storytelling models. For each story, we recruited five crowd workers from Amazon Mechanical Turk to edit it. Our analysis of these edits shows that, on average, users (i) slightly shortened machine-generated stories, (ii) increased lexical diversity in these stories, and (iii) often replaced nouns and their determiners/articles with pronouns. Our study provides a better understanding on how users receive and edit machine-generated stories, informing future researchers to create more usable and helpful story generation systems.

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  • (2024)Yapay Zekânın Edebiyatta Kullanım SerüveniRumeliDE Dil ve Edebiyat Araştırmaları Dergisi10.29000/rumelide.1470139Online publication date: 20-Apr-2024
  • (2024)Artificial Dreams: Surreal Visual Storytelling as Inquiry Into AI 'Hallucination'Proceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660685(619-637)Online publication date: 1-Jul-2024
  • (2024)A Design Space for Intelligent and Interactive Writing AssistantsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642697(1-35)Online publication date: 11-May-2024
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cover image ACM Conferences
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
3673 pages
ISBN:9781450359719
DOI:10.1145/3290607
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 02 May 2019

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Author Tags

  1. computer-supported writing
  2. creative writing
  3. story generation
  4. text post-editing
  5. visual storytelling

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CHI '19
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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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April 26 - May 1, 2025
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Cited By

View all
  • (2024)Yapay Zekânın Edebiyatta Kullanım SerüveniRumeliDE Dil ve Edebiyat Araştırmaları Dergisi10.29000/rumelide.1470139Online publication date: 20-Apr-2024
  • (2024)Artificial Dreams: Surreal Visual Storytelling as Inquiry Into AI 'Hallucination'Proceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660685(619-637)Online publication date: 1-Jul-2024
  • (2024)A Design Space for Intelligent and Interactive Writing AssistantsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642697(1-35)Online publication date: 11-May-2024
  • (2023)A systematic review of artificial intelligence technologies used for story writingEducation and Information Technologies10.1007/s10639-023-11741-528:11(14361-14397)Online publication date: 5-Apr-2023
  • (2022)TaleBrush: Sketching Stories with Generative Pretrained Language ModelsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501819(1-19)Online publication date: 29-Apr-2022
  • (2022)Understanding AI-Generated Personal Narratives as Design Material for Socially Engaging Things[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_75(1135-1152)Online publication date: 6-Nov-2022
  • (2021)The Intersection of Users, Roles, Interactions, and Technologies in Creativity Support ToolsProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462050(1817-1833)Online publication date: 28-Jun-2021
  • (2020)Adhering, Steering, and Queering: Treatment of Gender in Natural Language GenerationProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376315(1-14)Online publication date: 21-Apr-2020

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