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Will You be Happier?: Designing a Game that Employs Gifting to Non-player Characters

Published: 04 December 2018 Publication History

Abstract

Giving presents can have a positive impact upon the giver's mental well-being [1-4]. We wonder whether giving a present to an AI agent could have the same effect. We investigate this question in the context of video games with non-player characters (NPCs), because the rapid expansion of the game industry makes NPCs one of the most common ways in which we experience AI agents. We seek to understand whether players benefit mentally by giving gifts to NPCs in video games. We intend to observe the behaviour of players and measure their psychological changes through a specially designed video game providing them with mechanisms for gifting to NPCs. We have taken an understanding of gifting from the real world and applied this understanding within a game. The game development has been an iterative process of design-build-playtest. Such a process helps us better understand the research space and to better describe the questions. This article reports the latest findings from the game development after playtesting with 12 participants.

References

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Mick, D.G. and M. DeMoss, Further findings on self-gifts: Products, qualities, and socioeconomic correlates. ACR North American Advances, 1992.
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cover image ACM Conferences
HAI '18: Proceedings of the 6th International Conference on Human-Agent Interaction
December 2018
402 pages
ISBN:9781450359535
DOI:10.1145/3284432
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 December 2018

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Author Tags

  1. game design
  2. gifting
  3. non-player character
  4. playtest

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HAI '18
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HAI '18: 6th International Conference on Human-Agent Interaction
December 15 - 18, 2018
Southampton, United Kingdom

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HAI '18 Paper Acceptance Rate 40 of 92 submissions, 43%;
Overall Acceptance Rate 121 of 404 submissions, 30%

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