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Learning Media Development for Basic Arithmetic Concept with Interactive Augmented Reality

Published: 10 October 2018 Publication History

Abstract

Demands and needs for learning media are now increasingly complex. These demands become a challenge to build an interactive instruction system that is designed and implemented as a basic arithmetic learning media prototype in Mathematics. Every student's learning interest in Mathematics, especially basic concept of Arithmetic, might be increased by stimulating the visual senses with an Augmented Reality technology. It allows students to interact with the learning media as a visual object that is incorporated into the real world through video display. The prototype that has been developed in this research used Augmented Reality Technology that is integrated with the basic concept of arithmetic involving its operands and operators as physical marker and visual objects that appear on the Smartphone screen with a real-world background captured by the camera. This application was developed by applying Linked List Concept to store a temporary sequence of markers that are successfully read by the device then processed in sequences as simple arithmetic operations. The results of the implementation testing show a low risk of complexity and meet all the designed functions. Then the application is ready to be tested for usability as a learning media.

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Cited By

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  • (2021)Mapping the Educational Applications of Augmented Reality Research using A Bibliometric Analysis2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE)10.1109/ICEEIE52663.2021.9616934(1-6)Online publication date: 2-Oct-2021

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    ICDTE '18: Proceedings of the 2nd International Conference on Digital Technology in Education
    October 2018
    96 pages
    ISBN:9781450365994
    DOI:10.1145/3284497
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 10 October 2018

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    Author Tags

    1. Interactive Augmented Reality
    2. Learning Media
    3. Linked List
    4. Software development
    5. Waterfall Method

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    • (2021)Mapping the Educational Applications of Augmented Reality Research using A Bibliometric Analysis2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE)10.1109/ICEEIE52663.2021.9616934(1-6)Online publication date: 2-Oct-2021

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