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Error estimation for many-light rendering with supersampling

Published: 04 December 2018 Publication History

Abstract

Many-light rendering unifies the computation of various visual and illumination effects, which include anti-aliasing, depth of field, volumetric scattering, and subsurface scattering, into a simple direct illumination computation from many virtual point lights (VPLs). As a naive approach that sums the direct illumination from a large number of VPLs is computationally expensive, scalable methods cluster VPLs and estimate the sum by sampling a small number of VPLs for efficient computation. Although scalable methods have achieved significant speed-ups, they cannot control the error owing to clustering, resulting in noise in the rendered images. In this paper, we propose a method to improve the estimation accuracy for many-light rendering of such visual and illumination effects. We demonstrate that our method can improve the estimation accuracy for various visual and illumination effects up to 2.3 times compared with the previous method.

References

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Carsten Dachsbacher, Jaroslav Krivanek, Milos Hasan, Adam Arbree, Bruce Walter, and Jan Novak. 2014. Scalable Realistic Rendering with Many-Light Methods. Computer Graphics Forum 33, 1 (2014), 88--104.
[2]
Yuchi Huo, Rui Wang, Shihao Jin, Xinguo Liu, and Hujun Bao. 2015. A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering. ACM Transactions on Graphics 34, 6 (2015), 210:1--210:12.
[3]
Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, and Pat Hanrahan. 2001. A Practical Model for Subsurface Light Transport. In Proc. of SIGGRAPH'01. 511--518.
[4]
Alan King, Christopher Kulla, Alejandro Conty, and Marcos Fajardo. 2013. BSSRDF Importance Sampling. In ACM SIGGRAPH 2013 Talks. 48:1--48:1.
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Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, and Tomoyuki Nishita. 2016. An Error Estimation Framework for Many-light Rendering. Computer Graphics Forum 35, 7 (2016), 431--439.
[6]
Jiawei Ou and Fabio Pellacini. 2011. LightSlice: Matrix Slice Sampling for the Many-lights Problem. ACM Transactions on Graphics 30, 6 (2011), 179:1--179:8.
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Bruce Walter, Adam Arbree, Kavita Bala, and Donald P. Greenberg. 2006. Multidimensional Lightcuts. ACM Transactions on Graphics 25, 3 (2006), 1081--1088.
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  1. Error estimation for many-light rendering with supersampling

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    cover image ACM Conferences
    SA '18: SIGGRAPH Asia 2018 Technical Briefs
    December 2018
    135 pages
    ISBN:9781450360623
    DOI:10.1145/3283254
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 04 December 2018

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    Author Tags

    1. DOF
    2. anti-aliasing
    3. many-light rendering
    4. participating media

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    • Research-article

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    SA '18
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    SA '18: SIGGRAPH Asia 2018
    December 4 - 7, 2018
    Tokyo, Japan

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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