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abstract

Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs

Published: 04 December 2018 Publication History

Abstract

We developed a neurosensory and kinesthetic stimulation system that generated a walking sensation for a seated user. An electrical stimulus was applied to Achilles' and tibialis anterior tendons with a kinesthetic stimulus generated by a lower limb device driven synchronously with an egocentric visual scene during virtual walking. The system works as a part of experience replication scheme that aims to receive other's physical activity. As a common bodily activity of humans, walking motion was focused. The evaluation experiment has shown that walking sensation was increased by each stimulation at a 1% significance level. In this demonstration, the user on a chair can feel as if he/she is walking in a haunted house. The user can move the upper body freely to look around with a virtual flashlight, however the lower body is possessed by the other. The user walks into the house despite the intention. The work gives the user a realistic experience which was not sufficiently generated with only a movie and sounds.

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References

[1]
Kato, G., Kuroda, Y., Kiyokawa, K., Takemura, H. 2018. Force rendering and its evaluation of a friction-based walking sensation display for a seated user. IEEE Transactions on Visualization and Computer Graphics, 24(4), 1506--1514.
[2]
Lopes, P., You, S., Cheng, L.-P., Marwecki, S., & Baudisch, P. (2017). Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17 (pp. 1471--1482). New York, New York, USA: ACM Press.

Cited By

View all
  • (2024)Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-placeFrontiers in Virtual Reality10.3389/frvir.2024.14562025Online publication date: 23-Oct-2024
  • (2024)Effects of self-avatar cast shadow and foot vibration on telepresence, virtual walking experience, and cybersickness from omnidirectional moviei-Perception10.1177/2041669524122785715:1Online publication date: 22-Feb-2024
  • (2024)The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient GainProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687727(1-10)Online publication date: 9-Oct-2024
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  1. Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs

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      Published In

      cover image ACM Conferences
      SA '18: SIGGRAPH Asia 2018 Emerging Technologies
      December 2018
      36 pages
      ISBN:9781450360272
      DOI:10.1145/3275476
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 04 December 2018

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      Author Tags

      1. electrical stimulation
      2. kinesthesis
      3. multisensory display
      4. tendon
      5. walking sensation

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      Funding Sources

      • MIC/SCOPE
      • JSPS KAKENHI
      • NICT

      Conference

      SA '18
      Sponsor:
      SA '18: SIGGRAPH Asia 2018
      December 4 - 7, 2018
      Tokyo, Japan

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      Overall Acceptance Rate 178 of 869 submissions, 20%

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      Cited By

      View all
      • (2024)Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-placeFrontiers in Virtual Reality10.3389/frvir.2024.14562025Online publication date: 23-Oct-2024
      • (2024)Effects of self-avatar cast shadow and foot vibration on telepresence, virtual walking experience, and cybersickness from omnidirectional moviei-Perception10.1177/2041669524122785715:1Online publication date: 22-Feb-2024
      • (2024)The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient GainProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687727(1-10)Online publication date: 9-Oct-2024
      • (2021)Force Sensation Induced by Electrical Stimulation of the Tendon of Biceps MuscleApplied Sciences10.3390/app1117822511:17(8225)Online publication date: 4-Sep-2021
      • (2021)Challenges for Immersive Virtual Reality and Initiatives in the Motion-Less VRVRにおける身体没入に向けた課題とMotion-Less VRの取り組みJournal of Japan Society for Fuzzy Theory and Intelligent Informatics10.3156/jsoft.33.3_8933:3(89-96)Online publication date: 15-Aug-2021
      • (2021)Virtual Walking With Omnidirectional Movies and Foot Vibrations: Scene-Congruent Vibrations Enhance Walking-Related Sensations and Ground Material PerceptionsIEEE Access10.1109/ACCESS.2021.31365579(168107-168120)Online publication date: 2021

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