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View all- Flegr SSchmidt S(2022)Strategic management in eSports – a systematic review of the literatureSport Management Review10.1080/14413523.2021.197422225:4(631-655)Online publication date: 25-Mar-2022
Esports organisations and players rely on revenue model based on spectators attention, which makes player and team brands crucial for their success. In this work, we demonstrate our approach to analyse brand value formation based on computational ...
Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work studying how ...
Groupware research has long focused on representing gestures as a means to facilitate collaboration. However, this work has not led to wide support of gesturing in commercial groupware systems. In contrast, Dota 2, a popular MOBA game, provides two ...
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