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Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality

Published: 30 October 2018 Publication History

Abstract

Live video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outline future extensions of our system.

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References

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Cited By

View all
  • (2024)Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36374258:CSCW1(1-21)Online publication date: 26-Apr-2024
  • (2024)Survey of Annotations in Extended Reality SystemsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328886930:8(5074-5096)Online publication date: Aug-2024
  • (2022)Hint: harnessing the wisdom of crowds for handling multi-phase tasksNeural Computing and Applications10.1007/s00521-021-06825-735:31(22911-22933)Online publication date: 17-Jan-2022

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Published In

cover image ACM Conferences
CSCW '18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing
October 2018
518 pages
ISBN:9781450360180
DOI:10.1145/3272973
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 October 2018

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Author Tags

  1. groupware
  2. mixed reality
  3. mobile computing
  4. remote collaboration
  5. spatial media
  6. telepresence
  7. video streaming

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  • JST CREST

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CSCW '18 Companion Paper Acceptance Rate 105 of 385 submissions, 27%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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Cited By

View all
  • (2024)Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36374258:CSCW1(1-21)Online publication date: 26-Apr-2024
  • (2024)Survey of Annotations in Extended Reality SystemsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328886930:8(5074-5096)Online publication date: Aug-2024
  • (2022)Hint: harnessing the wisdom of crowds for handling multi-phase tasksNeural Computing and Applications10.1007/s00521-021-06825-735:31(22911-22933)Online publication date: 17-Jan-2022

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