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10.1145/3272973.3274048acmconferencesArticle/Chapter ViewAbstractPublication PagescscwConference Proceedingsconference-collections
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Screen-viewing Practices in Social Virtual Reality

Published: 30 October 2018 Publication History

Abstract

This study reports screen-viewing practices in the social virtual reality platform Altspace, based on immersive observations. We identified what type of content is being watched and how the screen content facilitates, complements, or is the focus of social interactions.

Supplementary Material

RAR File (cscwp041.rar)
Poster for poster session

References

[1]
Schirra, S., Sun, H., and Bentley, F. Together alone: motivations for live-tweeting a television series. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM Press (2014), 2441--2450.
[2]
Weisz, J.D., Kiesler, S., Zhang, H., Kraut, R. E., and Konstan, J.A. Watching together: Integrating text chat with video. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07). ACM Press (2007), 877--886.
[3]
Wohn, D. Y. and Na, E-K. Tweeting about TV: Sharing television experiences via social media message streams. First Monday (2011).

Cited By

View all
  • (2023)Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on TwitchProceedings of the ACM on Human-Computer Interaction10.1145/36264737:ISS(242-265)Online publication date: 1-Nov-2023
  • (2020)Enhancing the Experience of Virtual Conferences in Social Virtual Environments2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00101(485-494)Online publication date: Mar-2020
  • (2019)Towards a Taxonomy of Social VR Application DesignExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356271(437-444)Online publication date: 17-Oct-2019

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Information & Contributors

Information

Published In

cover image ACM Conferences
CSCW '18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing
October 2018
518 pages
ISBN:9781450360180
DOI:10.1145/3272973
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 October 2018

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Author Tags

  1. altspace
  2. online community
  3. social television
  4. social virtual reality
  5. social vr
  6. video
  7. watching together

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  • Poster

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CSCW '18
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Acceptance Rates

CSCW '18 Companion Paper Acceptance Rate 105 of 385 submissions, 27%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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CSCW '25

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Cited By

View all
  • (2023)Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on TwitchProceedings of the ACM on Human-Computer Interaction10.1145/36264737:ISS(242-265)Online publication date: 1-Nov-2023
  • (2020)Enhancing the Experience of Virtual Conferences in Social Virtual Environments2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00101(485-494)Online publication date: Mar-2020
  • (2019)Towards a Taxonomy of Social VR Application DesignExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356271(437-444)Online publication date: 17-Oct-2019

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