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Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity

Published: 23 October 2018 Publication History

Abstract

Challenge plays a critical role in enabling an enjoyable and successful player experience, but not all dimensions of challenge are well understood. A more nuanced understanding of challenge and its role in the player experience is possible through assessing player psychophysiology. The psychophysiology of challenge (i.e. what occurs physiologically during experiences of video game challenge) has been the focus of some player experience research, but consensus as to the physiological markers of challenge has not been reached. To further explore the psychophysiological impact of challenge, three video game conditions -- varying by degree of challenge -- were developed and deployed within a large-scale psychophysiological study (n = 90). Results show decreased electrodermal activity (EDA) in the low-challenge (Boredom) video game condition compared to the medium- (Balance) and high-challenge (Overload) conditions, with a statistically non-significant but consistent pattern found between the medium- and high-challenge conditions. Overall, these results suggest electrodermal response increases with challenge. Despite the intuitiveness of some of these conclusions, the results do not align with extant literature. Possible explanations for the incongruence with the literature are discussed. Ultimately, with this work we hope to both enable a more complete understanding of challenge in the player experience, and contribute to a more granular understanding of the psychophysiological experience of play.

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  • (2024)3DA: Assessing 3D-Printed Electrodes for Measuring Electrodermal ActivityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650938(1-7)Online publication date: 11-May-2024
  • (2024)Physiological Data for User Experience and Quality of Experience: A Systematic Review (2018–2022)International Journal of Human–Computer Interaction10.1080/10447318.2024.231197241:1(664-693)Online publication date: 13-Feb-2024
  • (2023)Adapting Visual Complexity Based on Electrodermal Activity Improves Working Memory Performance in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36042437:MHCI(1-26)Online publication date: 13-Sep-2023
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    cover image ACM Conferences
    CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
    October 2018
    563 pages
    ISBN:9781450356244
    DOI:10.1145/3242671
    • General Chairs:
    • Florian 'Floyd' Mueller,
    • Daniel Johnson,
    • Ben Schouten,
    • Program Chairs:
    • Phoebe O. Toups Dugas,
    • Peta Wyeth
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 23 October 2018

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    Author Tags

    1. challenge
    2. electrodermal activity
    3. player experience
    4. psychophysiology
    5. video games

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    CHI PLAY '18 Paper Acceptance Rate 43 of 123 submissions, 35%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    View all
    • (2024)3DA: Assessing 3D-Printed Electrodes for Measuring Electrodermal ActivityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650938(1-7)Online publication date: 11-May-2024
    • (2024)Physiological Data for User Experience and Quality of Experience: A Systematic Review (2018–2022)International Journal of Human–Computer Interaction10.1080/10447318.2024.231197241:1(664-693)Online publication date: 13-Feb-2024
    • (2023)Adapting Visual Complexity Based on Electrodermal Activity Improves Working Memory Performance in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36042437:MHCI(1-26)Online publication date: 13-Sep-2023
    • (2023)The Electrodermal Activity of Player Experience in Virtual Reality Games: An Extended Evaluation of the Phasic ComponentComputer Vision, Imaging and Computer Graphics Theory and Applications10.1007/978-3-031-45725-8_10(203-221)Online publication date: 18-Oct-2023
    • (2021)Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious GameProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445689(1-18)Online publication date: 6-May-2021
    • (2021)Off-Peak: An Examination of Ordinary Player ExperienceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445230(1-12)Online publication date: 6-May-2021

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