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abstract

The game of flow - cellular automaton-based fluid simulation for realtime interaction

Published: 08 November 2017 Publication History

Abstract

In this paper, we present a realtime fluid simulation based on cellular automata (CAs). The main goal is to demonstrate the performance and extensibility of this approach. To show this, we created a fluid simulation and extended it by simulating different kinds of fluids at the same time with effects like oil foating on water and a focus on short computation time. This makes the simulation interesting for games in VR. In our simulation, we had a high framerate of 100 FPS for a CA running on the CPU with 1763 cells due to parallelization and optimization.

References

[1]
Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. 2011. Real-time rendering. CRC Press.
[2]
Nuttapong Chentanez and Matthias Müller. 2011. Real-time Eulerian Water Simulation Using a Restricted Tall Cell Grid. In ACM SIGGRAPH 2011 Papers. ACM, New York, NY, USA, 1--10.
[3]
Simon Green. 2010. Screen space fluid rendering for games. In Proceedings for the Game Developers Conference.
[4]
William E. Lorensen and Harvey E. Cline. 1987. Marching Cubes: A High Resolution 3D Surface Construction Algorithm. SIGGRAPH Comput. Graph. 21, 4 (1987), 163--169.
[5]
Matthias Müller, Barbara Solenthaler, Richard Keiser, and Markus Gross. 2005. Particle-based Fluid-fluid Interaction. In Proceedings of the 2005 ACM SIGGRAPH/SCA. ACM, New York, NY, USA, 237--244.
[6]
Matthias Müller-Fischer. 2008. Fast water simulation for games using height fields. In Proceedings of the Game Developer's Conference.
[7]
John von Neumann and Arthur W. Burks. 1966. Theory of self-reproducing automata. University of Illinois Press, Urbana and London.

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      cover image ACM Conferences
      VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
      November 2017
      437 pages
      ISBN:9781450355483
      DOI:10.1145/3139131
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 08 November 2017

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      Author Tags

      1. cell grid
      2. cellular automaton
      3. fluid simulation
      4. realtime

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      Overall Acceptance Rate 66 of 254 submissions, 26%

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