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Towards Creating a Body of Evidence-based Interactive Digital Narrative Design Knowledge: Approaches and Challenges

Published: 27 October 2017 Publication History

Abstract

In the context of this paper we take design knowledge as the methods applied by the creators (for example game designers in the case of games) of interactive experiences in contrast to for example the design of authoring tools or the design of game engines and similar computational systems. Such knowledge about rule-based game design is widespread as evidenced by numerous book publications and many university-level programs of study. In contrast, there is considerable less academic or professional knowledge on the design of interactive narratives -- for example, book publications focused on this topic number in the single digits and in academic programs the topic only exists on the margins. This paper proposes the use of empirical research methods as means to address this situation and examines specific challenges. On this foundation, we introduce a research effort to gather transferable interactive narrative design knowledge and report on a first user study. Finally, we provide guidelines and discuss future research.

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  • (2024)Towards an analytical framework for AI-powered creative support systems in interactive digital narrativesJournal of Entrepreneurial Researchers10.29073/jer.v2i1.202:1(097-115)Online publication date: 9-Jul-2024
  • (2024)Alternate realities in interactive digital narratives – understanding and improving design and prosocial effects through empirical methodsMultimedia Tools and Applications10.1007/s11042-024-18884-883:15(46757-46778)Online publication date: 3-Apr-2024
  • (2023)Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital NarrativesInteractive Storytelling10.1007/978-3-031-47655-6_5(73-88)Online publication date: 31-Oct-2023
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cover image ACM Conferences
AltMM '17: Proceedings of the 2nd International Workshop on Multimedia Alternate Realities
October 2017
40 pages
ISBN:9781450355070
DOI:10.1145/3132361
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 27 October 2017

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Author Tags

  1. empirical design research
  2. empirically-based design
  3. interactive narrative design
  4. interactive storytelling
  5. physiological measurements
  6. qualitative methods
  7. quantitative methods
  8. user experience
  9. video game narrative

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MM '17
Sponsor:
MM '17: ACM Multimedia Conference
October 27, 2017
California, Mountain View, USA

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Overall Acceptance Rate 5 of 16 submissions, 31%

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Cited By

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  • (2024)Towards an analytical framework for AI-powered creative support systems in interactive digital narrativesJournal of Entrepreneurial Researchers10.29073/jer.v2i1.202:1(097-115)Online publication date: 9-Jul-2024
  • (2024)Alternate realities in interactive digital narratives – understanding and improving design and prosocial effects through empirical methodsMultimedia Tools and Applications10.1007/s11042-024-18884-883:15(46757-46778)Online publication date: 3-Apr-2024
  • (2023)Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital NarrativesInteractive Storytelling10.1007/978-3-031-47655-6_5(73-88)Online publication date: 31-Oct-2023
  • (2022)The Player Experience and Design Implications of Narrative GamesInternational Journal of Human–Computer Interaction10.1080/10447318.2022.208540439:13(2742-2769)Online publication date: 14-Jun-2022
  • (2022)A New Research Agenda: Writing for Virtual Reality Interactive NarrativesInteractive Storytelling10.1007/978-3-031-22298-6_43(673-683)Online publication date: 4-Dec-2022
  • (2021)A Proposed Curriculum for an Introductory Course on Interactive Digital Narratives in Virtual RealityInteractive Storytelling10.1007/978-3-030-92300-6_47(462-477)Online publication date: 7-Dec-2021
  • (2020)Progression Maps: Conceptualizing Narrative Structure for Interaction Design SupportProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376527(1-13)Online publication date: 21-Apr-2020
  • (2020)GFI: A Formal Approach to Narrative Design and Game ResearchInteractive Storytelling10.1007/978-3-030-62516-0_13(133-148)Online publication date: 27-Oct-2020
  • (2019)Evaluation of an automatically-constructed graph-based representation for interactive narrativeProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3341858(1-9)Online publication date: 26-Aug-2019
  • (2019)The ‘Angstfabriek’ Experience: Factoring Fear into Transformative Interactive Narrative DesignInteractive Storytelling10.1007/978-3-030-33894-7_11(101-114)Online publication date: 22-Oct-2019
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