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Player performance with different input devices in virtual reality first-person shooter games

Published: 16 October 2017 Publication History

Abstract

First-person shooter (FPS) games are a competitive game genre. Players of these games commonly try to maximize their performance through using a better input device. Numerous previous studies have analyzed different game controllers (see e.g., [1]). Tracked input devices such as the Hydra offer some advantages over desktop input devices in VR FPS games. We thus hypothesize that VR controllers will offer substantially better performance than both the mouse and gamepad in first-person shooter targeting, due to the improved naturalness of control. Our study compared 3D selection performance between the mouse, 3D tracker, and game controller in a head-mounted display VR context.

Supplementary Material

MP4 File (p165-farmani.mp4)

Reference

[1]
Zaranek, A. and Ramoul, B., Yu, H.F., Yao, Y., and Teather, R.J. 2014. Performance of modern gaming input devices in first-person shooter target acquisition. Extended Abstracts of CHI '14. New York, ACM, 2014, 1495--1500.

Cited By

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  • (2024)How Interaction Techniques Affect Workload in a Virtual Environment During MultitaskingPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0043033(389-403)Online publication date: 10-Sep-2024
  • (2023)Pointing It Out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2023.223894540:19(5602-5616)Online publication date: 31-Jul-2023
  • (2022)Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality GamesProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/35226105:1(1-15)Online publication date: 4-May-2022
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  1. Player performance with different input devices in virtual reality first-person shooter games

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    Published In

    cover image ACM Conferences
    SUI '17: Proceedings of the 5th Symposium on Spatial User Interaction
    October 2017
    167 pages
    ISBN:9781450354868
    DOI:10.1145/3131277
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 October 2017

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    • Poster

    Funding Sources

    • NSERC (Natural Sciences and Engineering Research Council of Canada)

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    SUI '17
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    SUI '17: Symposium on Spatial User Interaction
    October 16 - 17, 2017
    Brighton, United Kingdom

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    Overall Acceptance Rate 86 of 279 submissions, 31%

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    Cited By

    View all
    • (2024)How Interaction Techniques Affect Workload in a Virtual Environment During MultitaskingPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0043033(389-403)Online publication date: 10-Sep-2024
    • (2023)Pointing It Out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2023.223894540:19(5602-5616)Online publication date: 31-Jul-2023
    • (2022)Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality GamesProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/35226105:1(1-15)Online publication date: 4-May-2022
    • (2020)Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality ExperiencesACM Symposium on Applied Perception 202010.1145/3385955.3407923(1-10)Online publication date: 12-Sep-2020
    • (2018)Viewpoint Snapping to Reduce Cybersickness in Virtual RealityProceedings of the 44th Graphics Interface Conference10.20380/GI2018.23(168-175)Online publication date: 1-Jun-2018

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