Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3130859.3131432acmconferencesArticle/Chapter ViewAbstractPublication Pageschi-playConference Proceedingsconference-collections
research-article

Touching Base on Children's Interactions with Tablet Games

Published: 15 October 2017 Publication History

Abstract

This paper describes work commissioned by the British Broadcasting Corporation (BBC) to investigate how children with multiple disabilities use tablet games in their homes. An extended study of 20 children in their families, using surveys, diaries, interviews and observations, is described. The findings from the study are captured in themes which bring together the game play difficulties. A set of six personas are included that describe some of the difficulties faced by some of the children. Five key challenges for designers of games for children with disabilities are presented. The paper includes reflections from the BBC, on how this work has found its way into their product lines and the benefits of working in an academic -- industrial partnership are highlighted.

References

[1]
Marsh, J., et al., # Digital beginnings: Young children's use of popular culture, media and new technologies. 2005.
[2]
Mann, A.-M., et al., Facilitator, Functionary, Friend or Foe?: Studying the Role of iPads within Learning Activities Across a School Year, in Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 2016, ACM: Santa Clara, California, USA. p. 1833--1845.
[3]
Ofcom, Children and parents: media use and attitudes report 2016. 2016: UK.
[4]
Livingstone, S., et al., Net children go mobile: The UK report. 2014.
[5]
Clarke, A., Guidelines for the design and deployment of ICT products and services used by children. 2005, ETSI: Sophia Antipolis, France.
[6]
Heron, M., Inaccessible through oversight: the need for inclusive game design. The Computer Games Journal, 2012. 1(1): p. 29--38.
[7]
Grammenos, D., A. Savidis, and C. Stephanidis. UA-Chess: A universally accessible board game. in Universal Access in HCI: Exploring New Interaction Environments-Proc. 11th Int. Conf. on Human-Computer Interaction (HCI International 2005). 2005.
[8]
Plowman, L., et al., Preschool children's learning with technology at home. Computers & Education, 2012. 59(1): p. 30--37.
[9]
Hourcade, J.P., K.B. Perry, and A. Sharma, PointAssist: Helping Four Year Olds Point with Ease, in IDC 2008. 2008, ACM Press. p. 202 209.
[10]
Aziz, N.A.A., Children's interaction with tablet applications: Gestures and interface design. Children, 2013. 2(3): p. 447--450.
[11]
Lieberman, D.A., M.C. Fisk, and E. Biely, Digital games for young children ages three to six: From research to design. Computers in the Schools, 2009. 26(4): p. 299--313.
[12]
Anthony, L., Y. Kim, and L. Findlater. Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments. in Proceedings of the SIGCHI conference on human factors in computing systems. 2013. ACM.
[13]
Wiegand, K. and R. Patel, Impact of motor impairment on full-screen touch interaction. 2015.
[14]
Light, J.C. and K.D. Drager, Improving the design of augmentative and alternative technologies for young children. Assistive Technology, 2002. 14(1): p. 17--32.
[15]
Lewis, A. and J. Porter, Interviewing children and young people with learning disabilities: guidelines for researchers and multiprofessional practice. British Journal of Learning Disabilities, 2004. 32(4): p. 191--197.
[16]
Petrie, H., et al. Remote usability evaluations with disabled people. in Proceedings of the SIGCHI conference on Human Factors in computing systems. 2006. ACM.
[17]
Dugan, L.M., P.H. Campbell, and M.J. Wilcox, Making decisions about assistive technology with infants and toddlers. Topics in Early Childhood Special Education, 2006. 26(1): p. 25--32.

Cited By

View all
  • (2019)IDC Methods into Industry and InnovationProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3325164(676-680)Online publication date: 12-Jun-2019
  • (2018)It's Cool but What Else can I Do?Proceedings of the 4th International Conference on Human-Computer Interaction and User Experience in Indonesia, CHIuXiD '1810.1145/3205946.3205963(105-108)Online publication date: 23-Mar-2018
  • (2018)Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic ReviewUniversal Access in Human-Computer Interaction. Methods, Technologies, and Users10.1007/978-3-319-92049-8_13(178-191)Online publication date: 15-Jul-2018

Index Terms

  1. Touching Base on Children's Interactions with Tablet Games

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
    October 2017
    700 pages
    ISBN:9781450351119
    DOI:10.1145/3130859
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 October 2017

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. accessibility
    2. children
    3. design guidelines
    4. tablet games

    Qualifiers

    • Research-article

    Conference

    CHI PLAY '17
    Sponsor:

    Acceptance Rates

    CHI PLAY '17 Extended Abstracts Paper Acceptance Rate 46 of 178 submissions, 26%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)17
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 09 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2019)IDC Methods into Industry and InnovationProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3325164(676-680)Online publication date: 12-Jun-2019
    • (2018)It's Cool but What Else can I Do?Proceedings of the 4th International Conference on Human-Computer Interaction and User Experience in Indonesia, CHIuXiD '1810.1145/3205946.3205963(105-108)Online publication date: 23-Mar-2018
    • (2018)Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic ReviewUniversal Access in Human-Computer Interaction. Methods, Technologies, and Users10.1007/978-3-319-92049-8_13(178-191)Online publication date: 15-Jul-2018

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media