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ShuttleKicker+: Designing Gamified Sonification to Augment the Physical Leisure Activity

Published: 15 October 2017 Publication History

Abstract

This paper presents a design study of ShuttleKicker+, an interactive prototype that gives the sonic feedback in a specific physical leisure activity named shuttlecock- kick. This design is intended for a novel experience of collective shuttlecock-play by offering diverse gamified sound effects according to the progress of the activity. We conducted an experiment (n=12) to evaluate if our design leverages user experience in the activity. By comparing the obtained data, we find ShuttleKicker+ improved the user experience significantly in terms of the attractiveness and the novelty. Moreover, the study also suggested design implications for the future work.

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Cited By

View all
  • (2024)Exploration of Novelty as Part of the Player Experience of Need Satisfaction in GamesInteracting with Computers10.1093/iwc/iwae006Online publication date: 15-Mar-2024
  • (2021)A Systematic Mapping Study: How Can UX Design Be Adapted to Improve the Design of Meaningful Gamified Solutions?International Journal of Innovation and Technology Management10.1142/S021987702130006818:06Online publication date: 30-Sep-2021
  • (2018)Effects of playful audio augmentation on teenagers' motivations in cooperative physical playProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202729(43-54)Online publication date: 19-Jun-2018
  • Show More Cited By

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    cover image ACM Conferences
    CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
    October 2017
    700 pages
    ISBN:9781450351119
    DOI:10.1145/3130859
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 15 October 2017

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    Author Tags

    1. game-like interaction
    2. physical leisure activity
    3. shuttlecock-kick
    4. sonification
    5. user experience

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    • Work in progress

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    CHI PLAY '17
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    CHI PLAY '17 Extended Abstracts Paper Acceptance Rate 46 of 178 submissions, 26%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    CHI PLAY '24
    The Annual Symposium on Computer-Human Interaction in Play
    October 14 - 17, 2024
    Tampere , Finland

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    Cited By

    View all
    • (2024)Exploration of Novelty as Part of the Player Experience of Need Satisfaction in GamesInteracting with Computers10.1093/iwc/iwae006Online publication date: 15-Mar-2024
    • (2021)A Systematic Mapping Study: How Can UX Design Be Adapted to Improve the Design of Meaningful Gamified Solutions?International Journal of Innovation and Technology Management10.1142/S021987702130006818:06Online publication date: 30-Sep-2021
    • (2018)Effects of playful audio augmentation on teenagers' motivations in cooperative physical playProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202729(43-54)Online publication date: 19-Jun-2018
    • (2018)HealthSit: Designing Posture-Based Interaction to Promote Exercise during Fitness BreaksInternational Journal of Human–Computer Interaction10.1080/10447318.2018.150664135:10(870-885)Online publication date: 7-Aug-2018

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