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Erg-O: Ergonomic Optimization of Immersive Virtual Environments

Published: 20 October 2017 Publication History

Abstract

Interaction in VR involves large body movements, easily inducing fatigue and discomfort. We propose Erg-O, a manipulation technique that leverages visual dominance to maintain the visual location of the elements in VR, while making them accessible from more comfortable locations. Our solution works in an open-ended fashion (no prior knowledge of the object the user wants to touch), can be used with multiple objects, and still allows interaction with any other point within user's reach. We use optimization approaches to compute the best physical location to interact with each visual element, and space partitioning techniques to distort the visual and physical spaces based on those mappings and allow multi-object retargeting. In this paper we describe the Erg-O technique, propose two retargeting strategies and report the results from a user study on 3D selection under different conditions, elaborating on their potential and application to specific usage scenarios.

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  • (2024)Towards using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue ReductionCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3678474(607-611)Online publication date: 5-Oct-2024
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
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    cover image ACM Conferences
    UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
    October 2017
    870 pages
    ISBN:9781450349819
    DOI:10.1145/3126594
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 20 October 2017

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    Author Tags

    1. ergonomics
    2. optimization
    3. virtual reality

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    • Mexican National Council of Science and Technology (CONACyT)

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    UIST '17 Paper Acceptance Rate 73 of 324 submissions, 23%;
    Overall Acceptance Rate 561 of 2,567 submissions, 22%

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    Cited By

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    • (2024)Towards using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue ReductionCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3678474(607-611)Online publication date: 5-Oct-2024
    • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
    • (2024)SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM ReasoningProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676470(1-13)Online publication date: 13-Oct-2024
    • (2024)Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642268(1-15)Online publication date: 11-May-2024
    • (2024)Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642073(1-14)Online publication date: 11-May-2024
    • (2024)Examining Effects of Technique Awareness on the Detection of Remapped Hands in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205430:5(2651-2661)Online publication date: 4-Mar-2024
    • (2024)EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VRInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103273188(103273)Online publication date: Aug-2024
    • (2023)Piecewise: A Non-Isomorphic 3D Manipulation Technique That Factors Upper-Limb ErgonomicsVirtual Worlds10.3390/virtualworlds20200092:2(144-161)Online publication date: 17-May-2023
    • (2023)Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye BlinksProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615717(1-11)Online publication date: 9-Oct-2023
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