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Aristo: An Augmented Reality Platform for Immersion and Interactivity

Published: 19 October 2017 Publication History

Abstract

This paper introduces our augmented reality platform, Aristo, which aims to provide users with physical feedback when interacting with virtual objects. We use Vivepaper, a product we launched on Aristo in 2016, to illustrate the platform's performance requirements and key algorithms. We specifically depict Vivepaper's tracking and gesture recognition algorithms, which involve several trade-offs between speed and accuracy to achieve an immersive experience.

References

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Cited By

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  • (2021)The effects of an immersive 3d interactive video program on improving student nurses' nursing skill competence: A randomized controlled trial studyNurse Education Today10.1016/j.nedt.2021.104979103(104979)Online publication date: Aug-2021
  • (2020)Interactive e-Book Linking Text and Multi-View Video2020 IEEE 9th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE50665.2020.9291752(813-817)Online publication date: 13-Oct-2020
  • (2020)Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality ApplicationsVirtual, Augmented and Mixed Reality. Design and Interaction10.1007/978-3-030-49695-1_5(63-80)Online publication date: 19-Jul-2020
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Published In

cover image ACM Conferences
MM '17: Proceedings of the 25th ACM international conference on Multimedia
October 2017
2028 pages
ISBN:9781450349062
DOI:10.1145/3123266
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2017

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Author Tags

  1. aristo
  2. augmented reality
  3. virtual reality
  4. vivepaper

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  • Research-article

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MM '17
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MM '17: ACM Multimedia Conference
October 23 - 27, 2017
California, Mountain View, USA

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MM '17 Paper Acceptance Rate 189 of 684 submissions, 28%;
Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

View all
  • (2021)The effects of an immersive 3d interactive video program on improving student nurses' nursing skill competence: A randomized controlled trial studyNurse Education Today10.1016/j.nedt.2021.104979103(104979)Online publication date: Aug-2021
  • (2020)Interactive e-Book Linking Text and Multi-View Video2020 IEEE 9th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE50665.2020.9291752(813-817)Online publication date: 13-Oct-2020
  • (2020)Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality ApplicationsVirtual, Augmented and Mixed Reality. Design and Interaction10.1007/978-3-030-49695-1_5(63-80)Online publication date: 19-Jul-2020
  • (2019)Toward Fusing Domain Knowledge with Generative Adversarial Networks to Improve Supervised Learning for Medical Diagnoses2019 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR)10.1109/MIPR.2019.00022(77-84)Online publication date: Mar-2019
  • (2018)Quadcopter Tracks Quadcopter via Real-Time Shape FittingIEEE Robotics and Automation Letters10.1109/LRA.2017.27736683:1(544-550)Online publication date: Jan-2018
  • (2018)Utilizing Clustering Techniques for Improving the BoxplotsCommunication, Networks and Computing10.1007/978-981-13-2372-0_11(121-132)Online publication date: 10-Oct-2018
  • (2017)DeepQProceedings of the 25th ACM international conference on Multimedia10.1145/3123266.3130875(1068-1068)Online publication date: 23-Oct-2017

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