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Lessons from the evolution of an anatomical facial muscle model

Published: 29 July 2017 Publication History

Abstract

Recently, Industrial Light & Magic has begun exploring facial muscle simulation as a means of augmenting our blendshape-based facial animation workflow in order to attain higher quality results. During this process, we discovered that a precise and accurate model of the underlying facial anatomy is key to obtaining high-quality facial simulation results that can be used for photorealistic hero characters. We present an overview of our workflow for developing such a model along with some of the key anatomical lessons that were essential to the process.

References

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Sean Comer, Jacob Buck, and Brice Criswell. 2015. Under the Scalpel - ILM's Digital Flesh Workflows. In ACM SIGGRAPH 2015 Talks. ACM.
[2]
Matthew Cong, Michael Bao, Jane L. E, Kiran S. Bhat, and Ronald Fedkiw. 2015. Fully Automatic Generation of Anatomical Face Simulation Models. In Proc. of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 175--183.
[3]
Matthew Cong, Kiran S. Bhat, and Ronald Fedkiw. 2016. Art-directed Muscle Simulation for High-end Facial Animation. In Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. 119--127.
[4]
Gary Faigin. 2008. The Artist's Complete Guide to Facial Expression. Watson-Guptill.
[5]
Eliot Goldfinger. 1991. Human Anatomy for Artists: The Elements of Form. Oxford University Press.
[6]
Henry Gray. 1918. Anatomy of the Human Body. Lea & Febiger.
[7]
E. Sifakis, I. Neverov, and R. Fedkiw. 2005. Automatic Determination of Facial Muscle Activations from Sparse Motion Capture Marker Data. ACM Trans. Graph. (SIGGRAPH Proc.) 24, 3 (2005).
[8]
E. Sifakis, A. Selle, A. Robinson-Mosher, and R. Fedkiw. 2006. Simulating Speech with a Physics-Based Facial Muscle Model. ACM SIGGRAPH/Eurographics Symp. on Comput. Anim. (2006), 261--270.

Cited By

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  • (2024)Local Geometric Indexing of High Resolution Data for Facial Reconstruction From Sparse MarkersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328949530:8(5289-5298)Online publication date: Aug-2024
  • (2021)Learning active quasistatic physics-based models from dataACM Transactions on Graphics10.1145/3450626.345988340:4(1-14)Online publication date: 19-Jul-2021
  • (2021)On Obtaining Sparse Semantic Solutions for Inverse Problems, Control, and Neural Network TrainingJournal of Computational Physics10.1016/j.jcp.2021.110498(110498)Online publication date: Jun-2021
  • Show More Cited By

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  1. Lessons from the evolution of an anatomical facial muscle model

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    cover image ACM Conferences
    DigiPro '17: Proceedings of the ACM SIGGRAPH Digital Production Symposium
    July 2017
    43 pages
    ISBN:9781450351027
    DOI:10.1145/3105692
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 July 2017

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    Author Tags

    1. blendshapes
    2. facial animation
    3. muscles

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    DigiPro '17
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    DigiPro '17: The Digital Production Symposium
    July 29, 2017
    California, Los Angeles

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    Cited By

    View all
    • (2024)Local Geometric Indexing of High Resolution Data for Facial Reconstruction From Sparse MarkersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328949530:8(5289-5298)Online publication date: Aug-2024
    • (2021)Learning active quasistatic physics-based models from dataACM Transactions on Graphics10.1145/3450626.345988340:4(1-14)Online publication date: 19-Jul-2021
    • (2021)On Obtaining Sparse Semantic Solutions for Inverse Problems, Control, and Neural Network TrainingJournal of Computational Physics10.1016/j.jcp.2021.110498(110498)Online publication date: Jun-2021
    • (2019)Building Accurate Physics-based Face Models from DataProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/33402562:2(1-16)Online publication date: 26-Jul-2019
    • (2019)Muscle-based facial retargeting with anatomical constraintsACM SIGGRAPH 2019 Talks10.1145/3306307.3328154(1-2)Online publication date: 28-Jul-2019
    • (2019)High-Quality Face Capture Using Anatomical Muscles2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR.2019.01106(10794-10803)Online publication date: Jun-2019
    • (2019)Building anatomically realistic jaw kinematics model from dataThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-019-01677-835:6-8(1105-1118)Online publication date: 1-Jun-2019
    • (2018)User‐Guided Lip Correction for Facial Performance CaptureComputer Graphics Forum10.1111/cgf.1351537:8(93-101)Online publication date: 12-Sep-2018

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