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Acceptance testing of mobile applications: automated emotion tracking for large user groups

Published: 27 May 2018 Publication History

Abstract

Mobile applications1 are nowadays used by everyone. The success of a mobile app highly depends on its user acceptance, which must be checked as part of quality assurance. However, such tests are costly because they usually include testers using the app manually. An obvious solution for improving efficiency is to automate certain test steps. In this article, we present an approach that tracks user emotions automatically to support acceptance testing. Furthermore, we consider user motivation in a positive way with gamification solutions and focus on data privacy aspects in order to gain the trust of potential test users.

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Cited By

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  • (2024)Gamifying a Software Testing Course with Continuous IntegrationProceedings of the 46th International Conference on Software Engineering: Software Engineering Education and Training10.1145/3639474.3640054(34-45)Online publication date: 14-Apr-2024
  • (2024)Improving Testing Behavior by Gamifying IntelliJProceedings of the IEEE/ACM 46th International Conference on Software Engineering10.1145/3597503.3623339(1-13)Online publication date: 20-May-2024
  • (2022)Achievement unlocked: a case study on gamifying DevOps practices in industryProceedings of the 30th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering10.1145/3540250.3558948(1343-1354)Online publication date: 7-Nov-2022
  • Show More Cited By

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    cover image ACM Conferences
    MOBILESoft '18: Proceedings of the 5th International Conference on Mobile Software Engineering and Systems
    May 2018
    275 pages
    ISBN:9781450357128
    DOI:10.1145/3197231
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

    Publication History

    Published: 27 May 2018

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    Author Tags

    1. animojis
    2. automation
    3. emotions
    4. test
    5. user acceptance

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    Cited By

    View all
    • (2024)Gamifying a Software Testing Course with Continuous IntegrationProceedings of the 46th International Conference on Software Engineering: Software Engineering Education and Training10.1145/3639474.3640054(34-45)Online publication date: 14-Apr-2024
    • (2024)Improving Testing Behavior by Gamifying IntelliJProceedings of the IEEE/ACM 46th International Conference on Software Engineering10.1145/3597503.3623339(1-13)Online publication date: 20-May-2024
    • (2022)Achievement unlocked: a case study on gamifying DevOps practices in industryProceedings of the 30th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering10.1145/3540250.3558948(1343-1354)Online publication date: 7-Nov-2022
    • (2022)Gamified Exploratory GUI Testing of Web Applications: a Preliminary Evaluation2022 IEEE International Conference on Software Testing, Verification and Validation Workshops (ICSTW)10.1109/ICSTW55395.2022.00045(215-222)Online publication date: Apr-2022
    • (2020)Human-centred artificial intelligence: a contextual morality perspectiveBehaviour & Information Technology10.1080/0144929X.2020.1818828(1-17)Online publication date: 11-Sep-2020
    • (2019)Gamification vs. Privacy: Identifying and Analysing the Major ConcernsFuture Internet10.3390/fi1103006711:3(67)Online publication date: 7-Mar-2019
    • (2019)Developing a Hand Gesture Recognition System for Mapping Symbolic Hand Gestures to Analogous Emojis in Computer-Mediated CommunicationACM Transactions on Interactive Intelligent Systems10.1145/32972779:1(1-35)Online publication date: 1-Mar-2019
    • (2019)Supporting rapid product changes through emotional trackingProceedings of the 4th International Workshop on Emotion Awareness in Software Engineering10.1109/SEmotion.2019.00009(8-12)Online publication date: 28-May-2019
    • (2019)Detecting User Emotions with the True-Depth Camera to Support Mobile App Quality Assurance2019 45th Euromicro Conference on Software Engineering and Advanced Applications (SEAA)10.1109/SEAA.2019.00034(169-173)Online publication date: Aug-2019

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