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Creating the Perfect Illusion: What will it take to Create Life-Like Virtual Reality Headsets?

Published: 12 February 2018 Publication History

Abstract

As Virtual Reality (VR) Head Mounted Displays (HMD) push the boundaries of technology, in this paper, we try and answer the question, "What would it take to make the visual experience of a VR-HMD Life-Like, i.e., indistinguishable from physical reality?" Based on the limits of human perception, we first try and establish the specifications for a Life-Like HMD. We then examine crucial technological trends and speculate on the feasibility of Life-Like VR headsets in the near future. Our study indicates that while display technology will be capable of Life-Like VR, rendering computation is likely to be the key bottleneck. Life-Like VR solutions will likely involve frames rendered on a separate machine and then transmitted to the HMD. Can we transmit Life-Like VR frames wirelessly to the HMD and make the HMD cable-free? We find that current wireless and compression technology may not be sufficient to accommodate the bandwidth and latency requirements. We outline research directions towards achieving Life-Like VR.

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cover image ACM Conferences
HotMobile '18: Proceedings of the 19th International Workshop on Mobile Computing Systems & Applications
February 2018
130 pages
ISBN:9781450356305
DOI:10.1145/3177102
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 12 February 2018

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Author Tags

  1. computer graphics
  2. mobile devices
  3. video compression
  4. virtual reality
  5. wireless networking

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HotMobile '18 Paper Acceptance Rate 19 of 65 submissions, 29%;
Overall Acceptance Rate 96 of 345 submissions, 28%

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  • (2024)Navigating Cognitive Demand in Virtual Reality: Implications for Education and TrainingProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/10711813241278286Online publication date: 30-Aug-2024
  • (2024)Maestro: The Analysis-Simulation Integrated Framework for Mixed RealityProceedings of the 22nd Annual International Conference on Mobile Systems, Applications and Services10.1145/3643832.3661891(99-112)Online publication date: 3-Jun-2024
  • (2024)100 Gbps Indoor Access and 4.8 Gbps Outdoor Point-to-Point LiFi Transmission Systems Using Laser-Based Light SourcesJournal of Lightwave Technology10.1109/JLT.2024.340019242:12(4146-4157)Online publication date: 15-Jun-2024
  • (2024)Accuracy and Precision of Mandible Segmentation and Its Clinical Implications: Virtual Reality, Desktop Screen and Artificial IntelligenceExpert Systems with Applications10.1016/j.eswa.2023.122275239(122275)Online publication date: Apr-2024
  • (2024) 51‐2: Invited Paper: Foveated Image Transmission with Anti‐Aliasing Image Reconstruction SID Symposium Digest of Technical Papers10.1002/sdtp.1762055:1(697-700)Online publication date: 30-Jul-2024
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