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Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays

Published: 21 April 2018 Publication History

Abstract

Previous work has shown that large high resolution displays (LHRDs) can enhance collaboration between users. As LHRDs allow free movement in front of the screen, an understanding of movement behavior is required to build successful interfaces for these devices. This paper presents Pac-Many; a multiplayer version of the classical computer game Pac-Man to study group dynamics when using LHRDs. We utilized smartphones as game controllers to enable free movement while playing the game. In a lab study, using a 4m × 1m LHRD, 24 participants (12 pairs) played Pac-Many in collaborative and competitive conditions. The results show that players in the collaborative condition divided screen space evenly. In contrast, competing players stood closer together to avoid benefits for the other player. We discuss how the nature of the task is important when designing and analyzing collaborative interfaces for LHRDs. Our work shows how to account for the spatial aspects of interaction with LHRDs to build immersive experiences.

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Cited By

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  • (2024)Interactive Visualization on Large High‐Resolution Displays: A SurveyComputer Graphics Forum10.1111/cgf.1500143:6Online publication date: 30-Apr-2024
  • (2023)Evaluating the Extension of Wall Displays with AR for Collaborative WorkProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580752(1-17)Online publication date: 19-Apr-2023
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  1. Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays

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      cover image ACM Conferences
      CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      8489 pages
      ISBN:9781450356206
      DOI:10.1145/3173574
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 21 April 2018

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      Author Tags

      1. co-located
      2. collaborative
      3. gaming
      4. large high resolution displays
      5. large tiled display
      6. multiplayer

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      CHI '18 Paper Acceptance Rate 666 of 2,590 submissions, 26%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      Cited By

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      • (2023)Evaluating the Extension of Wall Displays with AR for Collaborative WorkProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580752(1-17)Online publication date: 19-Apr-2023
      • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
      • (2021)The SmARtphone Controlleri-com10.1515/icom-2021-000320:1(49-61)Online publication date: 22-Apr-2021
      • (2020)Challenges in Designing Interfaces for Large Displays: the Practitioners’ Point of ViewProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3421240(1-6)Online publication date: 25-Oct-2020
      • (2020)Simo: Interactions with Distant Displays by Smartphones with Simultaneous Face and World TrackingExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382962(1-12)Online publication date: 25-Apr-2020
      • (2020)KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing TabletopProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376834(1-15)Online publication date: 21-Apr-2020
      • (2020)Pac-Euglena: A Living Cellular Pac-Man Meets Virtual GhostsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376378(1-13)Online publication date: 21-Apr-2020
      • (2020)Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive GamesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376319(1-14)Online publication date: 21-Apr-2020
      • (2019)Finding the Sweet SpotProceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces10.1145/3343055.3359705(171-179)Online publication date: 10-Nov-2019
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