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Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform

Published: 21 April 2018 Publication History

Abstract

Most studies of executive function (EF) in Autism Spectrum Disorder (ASD) focus on cognitive information processing, emphasizing less the social interaction deficits core to ASD. We designed a mobile game that uses social and nonsocial stimuli to assess children's EF skills. The game comprised three components involving different EF skills: cognitive flexibility (shifting/inference), inhibitory control, and short-term memory. By recruiting 65 children with and without ASD to play the mobile game, we investigated the potential of such platforms for capturing important phenotypic characteristics of individuals with autism. Results highlighted between-diagnostic-group differences in playing patterns with children with ASD showing broad patterns of EF deficits, but with relative strengths in nonsocial short-term memory, and preserved response to emotional inhibition cues. We showed the system could predict IQ, an important target for clinical treatment, towards the goal of developing platforms to act as long-term, efficient, and effective behavioral biomarkers for ASD.

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        cover image ACM Conferences
        CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
        April 2018
        8489 pages
        ISBN:9781450356206
        DOI:10.1145/3173574
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Published: 21 April 2018

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        Author Tags

        1. autism
        2. executive functioning
        3. game
        4. inhibitory control
        5. mobile application
        6. shifting
        7. working memory

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        • (2024)Engagnition: A multi-dimensional dataset for engagement recognition of children with autism spectrum disorderScientific Data10.1038/s41597-024-03132-311:1Online publication date: 15-Mar-2024
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        • (2023)Cyborg Assemblages: How autistic adults construct sociotechnical networks to support cognitive functionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581556(1-15)Online publication date: 19-Apr-2023
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