Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3173225.3173273acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
Work in Progress

Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles

Published: 18 March 2018 Publication History

Abstract

Recent advances in technology and miniaturization allow the building of self-levitating tangible interfaces. This includes flying tangibles, which extend the mid-air interaction space from 2D to 3D. While a number of theoretical concepts about interaction with levitating tangibles were previously investigated by various researchers, a user-centered evaluation of the presented interaction modalities has attracted only minor attention from prior research. We present Flyables, a system adjusting flying tangibles in 3D space to enable interaction between users and levitating tangibles. Interaction concepts were evaluated in a user study(N=17), using quadcopters as operable levitating tangibles. Three different interaction modalities are evaluated to collect quantitative data and qualitative feedback. Our findings show preferred user interaction modalities using Flyables. We conclude our work with a discussion and future research within the domain of human-drone interaction.

Supplementary Material

suppl.mov (wip1042.mp4)
Supplemental video

References

[1]
Muhammad Abdullah, Minji Kim, Waseem Hassan, Yoshihiro Kuroda, and Seokhee Jeon. 2017. HapticDrone: An Encountered-Type Kinesthetic Haptic Interface with Controllable Force Feedback: Initial Example for 1D Haptic Feedback. In Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST '17). ACM, New York, NY, USA, 115--117.
[2]
Parastoo Abtahi, David Y. Zhao, L. E. Jane, and James A. Landay. 2017. Drone Near Me: Exploring Touch-Based Human-Drone Interaction. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1, 3, Article 34 (Sept. 2017), 8 pages.
[3]
Mauro Avila, Markus Funk, and Niels Henze. 2015. DroneNavigator: Using Drones for Navigating Visually Impaired Persons. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS '15). ACM, New York, NY, USA, 327--328. Mauro Avila, Markus Funk, Matthias Hoppe, Robin Boldt, Katrin Wolf, and Niels Henze. 2017. DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers. In Proceedings of the 19th international ACM SIGACCESS conference on Computers & Accessibility. ACM, New York, NY, USA.
[4]
Jessica R Cauchard, Jane L E, Kevin Y Zhai, and James A Landay. 2015. Drone & me: an exploration into natural human-drone interaction. ACM, New York, New York, USA.
[5]
S Follmer, D Leithinger, A Olwal, A Hogge, and H Ishii. 2013. inFORM: dynamic physical affordances and constraints through shape and object actuation. UIST
[6]
(2013), 417--426. https://pdfs.semanticscholar.org/724e/c59ad61124d1561f5b2a3edb917b1f9c9f22.pdf
[7]
Antonio Gomes, Calvin Rubens, Sean Braley, and Roel Vertegaal. 2016. BitDrones: Towards Using 3D Nanocopter Displays as Interactive Self-Levitating Programmable Matter. ACM, New York, New York, USA.
[8]
David Holman and Roel Vertegaal. 2008. Organic user interfaces: designing computers in any way, shape, or form. Commun. ACM 51, 6 (June 2008), 48--55.
[9]
Hiroshi Ishii. 2008. Tangible bits: beyond pixels. ACM, New York, New York, USA.
[10]
Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni, and Jean-Baptiste Labrune. 2012. Radical atoms: beyond tangible bits, toward transformable materials. interactions 19, 1 (Jan. 2012), 38--51. 11. Sergi Jordà, Günter Geiger, Marcos Alonso, and Martin
[11]
Kaltenbrunner. 2007. The reacTable. In the 1st international conference. ACM Press, New York, New York, USA, 139--146.
[12]
Pascal Knierim, Thomas Kosch, Valentin Schwind, Markus Funk, Francisco Kiss, Stefan Schneegass, and Niels Henze. 2017. Tactile Drones -- Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA.
[13]
Diana Nowacka, Karim Ladha, Nils Y Hammerla, Daniel Jackson, Cassim Ladha, Enrico Rukzio, and Patrick Olivier. 2013. Touchbugs: actuated tangibles on multi-touch tables. ACM.
[14]
Kevin Pfeil, Seng Lee Koh, and Joseph LaViola. 2013. Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles. ACM, New York, New York, USA.
[15]
Toshiya Yui and Tomoko Hashida. 2016. floatio: Floating Tangible User Interface Based on Animacy Perception. ACM, New York, New York, USA.

Cited By

View all
  • (2024)GUFO: Three studies in the initial development of an assistive drone for older people living independentlyProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685409(1-16)Online publication date: 13-Oct-2024
  • (2023)A Drone TeacherProceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568162.3576985(311-320)Online publication date: 13-Mar-2023
  • (2023)Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual realityVirtual Reality10.1007/s10055-023-00846-427:4(2911-2925)Online publication date: 1-Dec-2023
  • Show More Cited By

Index Terms

  1. Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
      March 2018
      763 pages
      ISBN:9781450355681
      DOI:10.1145/3173225
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 18 March 2018

      Check for updates

      Author Tags

      1. 3d interaction
      2. actuated tangible interfaces
      3. human-drone interaction
      4. quadcopter
      5. tangible user interfaces

      Qualifiers

      • Work in progress

      Funding Sources

      • German Federal Ministry of Education and Research

      Conference

      TEI '18
      Sponsor:

      Acceptance Rates

      TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

      Upcoming Conference

      TEI '25

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)45
      • Downloads (Last 6 weeks)8
      Reflects downloads up to 18 Nov 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)GUFO: Three studies in the initial development of an assistive drone for older people living independentlyProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685409(1-16)Online publication date: 13-Oct-2024
      • (2023)A Drone TeacherProceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568162.3576985(311-320)Online publication date: 13-Mar-2023
      • (2023)Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual realityVirtual Reality10.1007/s10055-023-00846-427:4(2911-2925)Online publication date: 1-Dec-2023
      • (2021)Flyables: Haptic Input Devices for Virtual Reality using QuadcoptersProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489855(1-11)Online publication date: 8-Dec-2021
      • (2021)Midair Balloon Interface: A Soft and Lightweight Midair Object for Proximate InteractionsThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474786(783-795)Online publication date: 10-Oct-2021
      • (2021)GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired PeopleProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445676(1-14)Online publication date: 6-May-2021
      • (2021)ENTROPiA: Towards Infinite Surface Haptic Displays in Virtual Reality Using Encountered-Type Rotating PropsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.296319027:3(2237-2243)Online publication date: 1-Mar-2021
      • (2021)“Haptics On-Demand”: A Survey on Encountered-Type Haptic DisplaysIEEE Transactions on Haptics10.1109/TOH.2021.306115014:3(449-464)Online publication date: 1-Jul-2021
      • (2021)SwarmPlay: Interactive Tic-tac-toe Board Game with Swarm of Nano-UAVs driven by Reinforcement Learning2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)10.1109/RO-MAN50785.2021.9515355(1269-1274)Online publication date: 8-Aug-2021
      • (2020)Domestic DronesProceedings of the 8th International Conference on Human-Agent Interaction10.1145/3406499.3415076(196-203)Online publication date: 10-Nov-2020
      • Show More Cited By

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media