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CRISPEE: A Tangible Gene Editing Platform for Early Childhood

Published: 18 March 2018 Publication History

Abstract

We present CRISPEE, a novel tangible user interface designed to engage young elementary school children in bioengineering concepts. Using CRISPEE, children assume the role of a bioengineer to create a genetic program that codes for a firefly's bioluminescent light. This is accomplished through sequencing tangible representations of BioBricks, which code for the primary colors of light (red, green, and blue) to be turned on or off. The interface and curricular supplement expose children in early elementary school to concepts traditionally taught much later in school curricula through playful interaction and exploration. We discuss CRISPEE's concept and design, and share findings from its preliminary evaluation with children and adults.

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Cited By

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  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
  • (2021)Computational Thinking and Life ScienceTeaching Computational Thinking and Coding to Young Children10.4018/978-1-7998-7308-2.ch006(107-133)Online publication date: 2021
  • Show More Cited By

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  1. CRISPEE: A Tangible Gene Editing Platform for Early Childhood

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    Published In

    cover image ACM Conferences
    TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
    March 2018
    763 pages
    ISBN:9781450355681
    DOI:10.1145/3173225
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 18 March 2018

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    Author Tags

    1. children
    2. education
    3. play/games

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    • Work in progress

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    TEI '18
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    TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    TEI '25

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    Cited By

    View all
    • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
    • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
    • (2021)Computational Thinking and Life ScienceTeaching Computational Thinking and Coding to Young Children10.4018/978-1-7998-7308-2.ch006(107-133)Online publication date: 2021
    • (2021)Middle School Student Knowledge of and Attitudes Toward Synthetic BiologyJournal of Science Education and Technology10.1007/s10956-021-09919-yOnline publication date: 4-May-2021
    • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021
    • (2020)Tangible Interaction with Light: A ReviewMultimodal Technologies and Interaction10.3390/mti40400724:4(72)Online publication date: 5-Oct-2020
    • (2020)Tools for BiomakersProceedings of the FabLearn 2020 - 9th Annual Conference on Maker Education10.1145/3386201.3386204(10-17)Online publication date: 4-Apr-2020
    • (2020)Young Children’s Learning of Bioengineering with CRISPEE: a Developmentally Appropriate Tangible User InterfaceJournal of Science Education and Technology10.1007/s10956-020-09817-9Online publication date: 2-Mar-2020
    • (2019)A Revaluation of How We Think about MakingProceedings of FabLearn 201910.1145/3311890.3311895(34-41)Online publication date: 9-Mar-2019

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