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Situated Game Level Editing in Augmented Reality

Published: 18 March 2018 Publication History

Abstract

Level editors let end-users create custom levels and content within a given video game. In this paper, we explore the concept and design of Augmented reality game level editors. These new types of editors are not only spatial and embodied, but also situated, as they enable users to tailor games to the unique characteristics and emotional value of their own space.
We present the design and implementation of a prototype level editor that runs on the Microsoft HoloLens. The editor enables users to add virtual content in their homes and add interactions through spatial trigger-action game-logic programming. We had pairs of students create games with the prototype and play each other's games. They reported that games are fun to make, play, and watch others play. Based on the design and evaluation, we propose guidelines for Augmented reality game-authoring tools for end users.

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References

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Cited By

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  • (2024)Technologies to Support Adaptable Game Design: A Systematic Mapping StudyJournal of the Brazilian Computer Society10.5753/jbcs.2024.309030:1(69-101)Online publication date: 26-Apr-2024
  • (2024)Design Goals for End-User Development of Robot-Assisted Physical Training Activities: A Participatory Design StudyProceedings of the ACM on Human-Computer Interaction10.1145/36646328:EICS(1-31)Online publication date: 17-Jun-2024
  • (2024)Principle Structure to Create a 2D Game Level EditorEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_492(1477-1482)Online publication date: 5-Jan-2024
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Published In

cover image ACM Conferences
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
March 2018
763 pages
ISBN:9781450355681
DOI:10.1145/3173225
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 18 March 2018

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Author Tags

  1. augmented reality
  2. game design
  3. level editor
  4. spatial programming
  5. trigger-action programming

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TEI '18
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TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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TEI '25

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Cited By

View all
  • (2024)Technologies to Support Adaptable Game Design: A Systematic Mapping StudyJournal of the Brazilian Computer Society10.5753/jbcs.2024.309030:1(69-101)Online publication date: 26-Apr-2024
  • (2024)Design Goals for End-User Development of Robot-Assisted Physical Training Activities: A Participatory Design StudyProceedings of the ACM on Human-Computer Interaction10.1145/36646328:EICS(1-31)Online publication date: 17-Jun-2024
  • (2024)Principle Structure to Create a 2D Game Level EditorEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_492(1477-1482)Online publication date: 5-Jan-2024
  • (2023)Authoring Moving Parts of Objects in AR, VR and the DesktopMultimodal Technologies and Interaction10.3390/mti71201177:12(117)Online publication date: 13-Dec-2023
  • (2023)Scene Responsiveness for Visuotactile Illusions in Mixed RealityProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606825(1-15)Online publication date: 29-Oct-2023
  • (2023)Authoring Interactive and Immersive Experiences Using Programming by DemonstrationProceedings of the 34th Conference on l'Interaction Humain-Machine10.1145/3583961.3583981(1-13)Online publication date: 3-Apr-2023
  • (2023)Multimodal Direct Manipulation in Video Conferencing: Challenges and OpportunitiesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596099(1174-1193)Online publication date: 10-Jul-2023
  • (2023)Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine TeachingProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581449(1-15)Online publication date: 19-Apr-2023
  • (2023)The Effects of Spatial Complexity on Narrative Experience in Space-Adaptive AR StorytellingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320193429:12(5137-5148)Online publication date: Dec-2023
  • (2023)WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among TeachersIEEE Transactions on Learning Technologies10.1109/TLT.2022.321485416:1(53-65)Online publication date: 1-Feb-2023
  • Show More Cited By

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