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DebugAR: Mixed Dimensional Displays for Immersive Debugging of Distributed Systems

Published: 20 April 2018 Publication History

Abstract

Distributed systems are very complex and in case of errors hard to debug. The high number of messages with non deterministic delivery timings, as well as message losses, data corruption and node crashes cannot be efficiently analyzed with traditional GUI tools. We propose to use immersive technologies in a multi-display environment to tackle these shortcomings. Our DebugAR approach shows a representation of the current systems state, message provenance, and the lifetime of participating nodes and offers layouting techniques. By providing a screen that shows a traditional text-log, we bridge the gap to conventional tools. Additionally, we propose an interactive 3D visualization of the message flow, combining an interactive tabletop with augmented reality using a head-mounted display. We are confident that our proposed solution can not only be used to analyze distributed system, but also for other time-dependent networks.

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References

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Cited By

View all
  • (2023)A Design Space of Multi-Display Spatial Interactions for Visualization TasksProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614516(1-13)Online publication date: 13-Oct-2023
  • (2021)Survey of Immersive AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.292903327:3(2101-2122)Online publication date: 1-Mar-2021
  • (2020)Identifying Usability Issues of Software Analytics Applications in Immersive Augmented Reality2020 Working Conference on Software Visualization (VISSOFT)10.1109/VISSOFT51673.2020.00015(100-104)Online publication date: Sep-2020
  • Show More Cited By

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    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 20 April 2018

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    Author Tags

    1. 3d visualizations
    2. augmented reality
    3. debugging
    4. distributed systems
    5. interactive surfaces
    6. multi-display environments

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    • ScaDS BMBF Project

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    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2023)A Design Space of Multi-Display Spatial Interactions for Visualization TasksProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614516(1-13)Online publication date: 13-Oct-2023
    • (2021)Survey of Immersive AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.292903327:3(2101-2122)Online publication date: 1-Mar-2021
    • (2020)Identifying Usability Issues of Software Analytics Applications in Immersive Augmented Reality2020 Working Conference on Software Visualization (VISSOFT)10.1109/VISSOFT51673.2020.00015(100-104)Online publication date: Sep-2020
    • (2019)An AR/TUI-supported Debugging Teaching EnvironmentProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369538(590-594)Online publication date: 2-Dec-2019
    • (2019)Metaphors for Software Visualization Systems Based on Virtual RealityAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-25965-5_6(60-70)Online publication date: 28-Jul-2019

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