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SpaceHopper: Bounce Your Way to Galactic Domination

Published: 20 April 2018 Publication History

Abstract

Gaming with large displays can promote whole body interaction, social gameplay among acquaintances and strangers alike, and foster a sense of immersion. We present SpaceHopper, a large-scale, floor-projected version of the game Asteroids, where players bounce on a hopper ball to control their ship. We implemented two interaction modes: bounce to repel, which produces a 360º repulsion wave, and bounce to shoot, which fires a directional laser. Players bounce higher to generate a stronger wave, and bounce faster to fire more lasers. Perspective compensation is applied to the floor display, enabling the player to see the entire game field clearly regardless of their location on the floor.

Supplementary Material

suppl.mov (demo2219-file4.mp4)
Supplemental video
suppl.mov (demo2219-file6.mp4)
Supplemental video

References

[1]
F. L. Cibrian, A. I. Martinez-Garcia, and M. Tentori. 2014. Hunting relics: a collaborative exergame on an interactive floor for children. In Proc. ACM Intl. Joint Conf. on Pervasive and Ubiquitous Computing Adjunct Publication. ACM Press, New York, USA, 223--226.
[2]
A. Friedl, J. Diephuis, G. Kostov, and O. Naderer. 2015. MoCo motion: integrating mobile devices into a multiplayer floor-based gaming environment. In Proc. Intl. Conf. on Mobile and Ubiquitous Multimedia. ACM Press, New York, USA, 412--416.
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K. Grønbæk, O. S. Iversen, K. J. Kortbek, K. R. Nielsen, and L. Aagaard. 2007. IGameFloor: a platform for co-located collaborative games. In Proc. Intl. Conf. on Advances in Computer Entertainment Technology. ACM Press, New York, USA, 64.
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C. Hoare, R. Campbell, R. Felton, and L. Betsworth. 2015. Hide and Seek: Exploring Interaction With Smart Wallpaper. In Proc. CHI PLAY. ACM Press, New York, USA, 129--133.
[5]
G. Hu, N. Bin Hannan, K. Tearo, A. Bastos, and D. Reilly. 2016. Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games. In Proc. Conf. on Designing Interactive Systems. ACM Press, New York, USA, 947--958.
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G. Hu, D. Reilly, M. Alnusayri, B. Swinden, and Q. Gao. 2014. DT-DT: Top-down Human Activity Analysis for Interactive Surface Applications. In Proc. Intl. Conf. on Interactive Tabletops and Surfaces. ACM Press, New York, USA, 167--176.
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S. E. Hunter, P. Maes, A. Tang, K. M. Inkpen, and S. M. Hessey. 2014. WaaZam! supporting creative play at a distance in customized video environments. In Proc. CHI. ACM Press, New York, USA, 1197--1206.
[8]
O. Izuta, T. Sato, S. Kodama, and H. Koike. 2010. Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules. In Proc. Augmented Human Intl. Conf. ACM Press, New York, USA, 1--7.
[9]
M. Kljun, K. Čopič Pucihar, M. Lochrie, and P. Egglestone. 2015. StreetGamez: A Moving Projector Platform for Projected Street Games. In Proc. CHI PLAY. ACM Press, New York, USA, 589--594.
[10]
M. G. Petersen, P. G. Krogh, M. Ludvigsen, and A. Lykke-Olesen. 2005. Floor interaction HCI reaching new ground. In CHI Extended Abstracts. ACM Press, New York, USA, 1717.
[11]
D. Schmidt, J. Frohnhofen, S. Knebel, F. Meinel, M. Perchyk, J. Risch, J. Striebel, J. Wachtel, and P. Baudisch. 2015. Ergonomic Interaction for Touch Floors. In Proc. CHI. ACM Press, New York, USA, 3879--3888.

Cited By

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  • (2020)Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizesPersonal and Ubiquitous Computing10.1007/s00779-020-01433-z26:3(721-736)Online publication date: 11-Aug-2020

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  1. SpaceHopper: Bounce Your Way to Galactic Domination

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    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 20 April 2018

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    Author Tags

    1. exergames
    2. floor projection
    3. installation
    4. interactivity

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    • Demonstration

    Funding Sources

    • NSERC

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    CHI '18
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    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    April 26 - May 1, 2025
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    • (2020)Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizesPersonal and Ubiquitous Computing10.1007/s00779-020-01433-z26:3(721-736)Online publication date: 11-Aug-2020

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