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Using virtual reality for prototyping interactive architecture

Published: 26 November 2017 Publication History

Abstract

Even though, three-dimensional representations of architectural models exist, experiencing these models like one would experience a fully constructed building is still a major challenge. With Virtual Reality (VR) it is now possible to experience a number of scenarios in a virtual environment. Also prototyping interactive architecture elements, which might be very expensive, becomes possible. Thus, researchers and designers can already start to define user interfaces for interactive architectural elements, before they were even built. However, it is still an open question how exactly VR technologies can support experiencing interactive architecture. To answer this question, we compared experiencing three-dimensional architectural models and interactive architectural elements through a 2D screen & mouse+keyboard navigation, an head mounted display (HMD) & keyboard navigation, and an HMD & walking for navigation. The results of our study show challenges and opportunities regarding the immersion of these experiences.

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Published In

cover image ACM Other conferences
MUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia
November 2017
567 pages
ISBN:9781450353786
DOI:10.1145/3152832
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 November 2017

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  1. interactive architecture
  2. virtual reality

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MUM 2017

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Overall Acceptance Rate 190 of 465 submissions, 41%

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Cited By

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  • (2024)Stiffness Simulation with Haptic Feedback Using Robotic Gripper and Paper Origami as End-Effector2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00015(48-53)Online publication date: 16-Mar-2024
  • (2024)Everyday Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_259(663-671)Online publication date: 5-Jan-2024
  • (2023)HapticCollider: Ungrounded Force Feedback for Rigid Collisions during Virtual Tool UseProceedings of Mensch und Computer 202310.1145/3603555.3603568(116-126)Online publication date: 3-Sep-2023
  • (2023)Suitability- and utilization-based cost–benefit analysis: a techno-economic feasibility study of virtual reality for workplace and process designInformation Systems and e-Business Management10.1007/s10257-023-00658-822:1(97-137)Online publication date: 30-Nov-2023
  • (2020)Exploration of Time-Oriented Data in Immersive Virtual Reality Using a 3D Radar Chart ApproachProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420171(1-11)Online publication date: 25-Oct-2020
  • (2020)“Oh, that’s where you are!” – Towards a Hybrid Asymmetric Collaborative Immersive Analytics SystemProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420102(1-12)Online publication date: 25-Oct-2020
  • (2020)Text2SceneVRProceedings of the 31st ACM Conference on Hypertext and Social Media10.1145/3372923.3404791(177-186)Online publication date: 13-Jul-2020
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  • (2020)The Application of Virtual Reality to Recreate an Interactive WW1 CampSustainable Ecological Engineering Design10.1007/978-3-030-44381-8_13(169-178)Online publication date: 30-Jun-2020
  • (2019)Egocentric Smaller-person Experience through a Change in Visual PerspectiveProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300926(1-12)Online publication date: 2-May-2019
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