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Foveated instant preview for progressive rendering

Published: 27 November 2017 Publication History

Abstract

Progressive rendering, for example Monte Carlo rendering of 360° content for virtual reality headsets, is a time-consuming task. If the 3D artist notices an error while previewing the rendering, he or she must return to editing mode, do the required changes, and restart rendering. Restart is required because the rendering system cannot know which pixels are affected by the change. We propose the use of eye-tracking-based optimization to significantly speed up previewing the artist's points of interest. Moreover, we derive an optimized version of the visual acuity model, which follows the original model more accurately than previous work. The proposed optimization was tested with a comprehensive user study. The participants felt that preview with the proposed method converged instantly, and the recorded split times show that the preview is 10 times faster than conventional preview. In addition, the system does not have measurable drawbacks on computational performance.

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MP4 File (a10-koskela.mp4)

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Cited By

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  • (2023)Locomotion-aware Foveated Rendering2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00062(471-481)Online publication date: Mar-2023
  • (2023)Foveated rendering: A state-of-the-art surveyComputational Visual Media10.1007/s41095-022-0306-49:2(195-228)Online publication date: 3-Jan-2023

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      cover image ACM Conferences
      SA '17: SIGGRAPH Asia 2017 Technical Briefs
      November 2017
      108 pages
      ISBN:9781450354066
      DOI:10.1145/3145749
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      New York, NY, United States

      Publication History

      Published: 27 November 2017

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      Author Tags

      1. eye tracking
      2. foveated rendering
      3. preview
      4. progressive rendering

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      SA '17
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      SA '17: SIGGRAPH Asia 2017
      November 27 - 30, 2017
      Bangkok, Thailand

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      Overall Acceptance Rate 178 of 869 submissions, 20%

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      View all
      • (2023)Locomotion-aware Foveated Rendering2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00062(471-481)Online publication date: Mar-2023
      • (2023)Foveated rendering: A state-of-the-art surveyComputational Visual Media10.1007/s41095-022-0306-49:2(195-228)Online publication date: 3-Jan-2023

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