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Gyroscope-Based Game Revealing Progress of Children with Autism

Published: 13 January 2017 Publication History

Abstract

The paper concerns the automation of measuring progress of children with autism spectrum disorder. The proposed approach combines diverse approaches: e-technologies and mobile applications for autism, behavioral metrics derived from gyroscope and game state with machine learning methods to find interconnections between the metrics and the progress of a child. The paper presents a gyroscope-based game, specifically designed as an investigation tool for therapy progress monitoring. The game enables registration of behavioral patterns of use of the applications and tablet. The paper presents how the game was used in a study of behavioral metrics. 31 children with autism took part in the study. Each of them played the game several times during a 6-months period. The data gathered during the gameplay are used to calculate a set of metrics, that might be used in evaluation of a child's progress. Results in terms of classification accuracy reach 80%, however they depend on the particular skill category. The best accuracies are obtained for evaluation of stereotypic behaviors and gross motor skills of a child. The approach presented in the study is novel and was not applied before, therefore it might be interesting for other researchers working on supporting technologies for autism. The results might be also interesting for practitioners applying e-technologies in autistics therapy.

References

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Cited By

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  • (2024)Participatory and Inclusive Design Models from the Perspective of Universal Design for Children with Autism: A Systematic ReviewEducation Sciences10.3390/educsci1406061314:6(613)Online publication date: 6-Jun-2024
  • (2024)Unveiling Insights: Analyzing Application Logs to Enhance Autism Therapy OutcomesICT Innovations 2023. Learning: Humans, Theory, Machines, and Data10.1007/978-3-031-54321-0_8(111-124)Online publication date: 27-Feb-2024
  • (2023)Online Availability of a Robot Therapy for Children with AutismSoutheastCon 202310.1109/SoutheastCon51012.2023.10115087(603-609)Online publication date: 1-Apr-2023
  • Show More Cited By

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cover image ACM Other conferences
ICMLSC '17: Proceedings of the 2017 International Conference on Machine Learning and Soft Computing
January 2017
233 pages
ISBN:9781450348287
DOI:10.1145/3036290
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 January 2017

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Author Tags

  1. Machine learning
  2. autism spectrum disorder
  3. behavioral metrics
  4. therapy progress recognition

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Cited By

View all
  • (2024)Participatory and Inclusive Design Models from the Perspective of Universal Design for Children with Autism: A Systematic ReviewEducation Sciences10.3390/educsci1406061314:6(613)Online publication date: 6-Jun-2024
  • (2024)Unveiling Insights: Analyzing Application Logs to Enhance Autism Therapy OutcomesICT Innovations 2023. Learning: Humans, Theory, Machines, and Data10.1007/978-3-031-54321-0_8(111-124)Online publication date: 27-Feb-2024
  • (2023)Online Availability of a Robot Therapy for Children with AutismSoutheastCon 202310.1109/SoutheastCon51012.2023.10115087(603-609)Online publication date: 1-Apr-2023
  • (2023)Serious Games for Children with Autism Spectrum Disorder: A Systematic Literature ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2023.219405140:14(3655-3682)Online publication date: 11-Apr-2023
  • (2022)How are games for autistic children being evaluated?Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559127(1-13)Online publication date: 17-Oct-2022
  • (2021)How are software technologies being evaluated with autistic users? A systematic mappingUniversal Access in the Information Society10.1007/s10209-021-00794-321:3(587-597)Online publication date: 28-Feb-2021
  • (2017)Automatic recognition of therapy progress among children with autismScientific Reports10.1038/s41598-017-14209-y7:1Online publication date: 24-Oct-2017

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