Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3025453.3025630acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Making Ritual Machines: The Mobile Phone as a Networked Material for Research Products

Published: 02 May 2017 Publication History

Abstract

Viewing the mobile telephone as a networked material, we demonstrate the ways in which we have used it to make Research Products for the "Family Rituals 2.0" inquiry of families separated by work. Drawing from a diversity of sources we survey and deconstruct the phone as a material that can be worked to a vast range of technical effects, extended by hardware and configured by software. We demonstrate the transformations of hacking and prototyping practices necessary to construct complex Research Products through the case study of our machines. We offer the Interaction Design community seven specific and actionable techniques for using mobile telephones in Research Products. Finally, we open up a broader discussion for researchers and practitioners using mobile phones as a design material in their work.

References

[1]
Philip E. Agre. 1997. Computation and Human Experience, Cambridge University Press, New York, NY.
[2]
Joelle Aeschlimann. 2012. Little Boxes -- Music box for the iPad. (July 2012). Retrieved September 20, 2016 from https://vimeo.com/45704273
[3]
Robert J. Anderson. 1994. Representations and requirements: the value of ethnography in system design. Human-computer interaction 9.3: 151--182.
[4]
Apple. Apple Push Notification Service. Retrieved September 20, 2016 from https://developer.apple.com/library/content/documentat ion/NetworkingInternet/Conceptual/RemoteNotificatio nsPG/Chapters/ApplePushService.html
[5]
Apple. iBeacon for Developers. Retrieved September 20, 2016 from https://developer.apple.com/ibeacon/
[6]
Apple.Use Guided Access with iPhone, iPad, and iPod touch. 2016. Retrieved September 20, 2016 from https://support.apple.com/en-gb/HT202612
[7]
Gabriella Arrigoni, Tom Schofield, Teresa Almeida, David Chatting, Ben Freeth, Annika Haas and Diego Trujillo-Pisanty. 2014. Betagrams: Maker Culture and the Aesthetics of Prototyping. All Makers Now (July 2014), 9--16.
[8]
James Befurt. 2014. How an enhgineer uses Tinder. (December 2014). Retrieved September 20, 2016 from https://www.youtube.com/watch?v=Qgnxb-O-CBQ
[9]
Catherine Bell. 2010. Ritual: Perspectives and Dimensions. Oxford University Press
[10]
Genevieve Bell, Mark Blythe, and Phoebe Sengers. 2005. Making by making strange: Defamiliarization and the design of domestic technologies. ACM Trans. Comput.-Hum. Interact. 12, 2 (June 2005), 149--173.
[11]
Peter Bennett, Jarrod Knibbe, Florent Berthaut, and Kirsten Cater. 2015. Resonant Bits: Controlling Digital Musical Instruments with Resonance and the Ideomotor Effect. In Proceedings of the international conference on New Interfaces for Musical Expression (NIME 2015). The School of Music and the Center for Computation and Technology (CCT), Louisiana State University, Baton Rouge, Louisiana, USA, 176--177.
[12]
Andrea Bianchi and Ian Oakley. 2013. Designing tangible magnetic appcessories. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, New York, NY, USA, 255--258.
[13]
Durrell Bishop and Tom Hulbert. 2009. Luckybite BirdBox (December 2009) Retrieved September 20, 2016 from https://vimeo.com/20639763
[14]
David Chatting, David S. Kirk, Paulina Yurman, and Jo-Anne Bichard. 2015. Designing for family phatic communication: a design critique approach. In Proceedings of the 2015 British HCI Conference (British HCI '15). ACM, New York, NY, USA, 175183.
[15]
David Chatting, Paulina Yurman, David P. Green, JoAnne Bichard and David S. Kirk. 2017. Ritual Machine V: Where are You? Proceedings of the 3rd Biennial Research Through Design Conference. 2017.
[16]
David Coz and Damien Henry. 2014. Google Cardboard. (June 2014). Retrieved September 20, 2016 from https://www.google.com/get/cardboard/
[17]
Clara Crivellaro, Alex Taylor, Vasillis Vlachokyriakos, Rob Comber, Bettina Nissen, and Peter Wright. 2016. Re-Making Places: HCI, 'Community Building' and Change. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 2958--2969.
[18]
Chris Csíkszentmihályi and Jude Mukundane. 2016. RootIO: ICT+ Telephony for Grassroots Radio. STAfrica (May 2016).
[19]
Joe Desbonnet. 2011. Arduino to Android IO on the cheap (aka Poor Man's NFC). (May 2011) Retrieved September 20, 2016 from http://jdesbonnet.blogspot.co.uk/2011/05/arduino-toandroid-io-on-cheap-aka-poor.html
[20]
William Gaver. 2012. What should we expect from research through design?. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, New York, NY, USA, 937946.
[21]
William Gaver, Andy Boucher, Nadine Jarvis, David Cameron, Mark Hauenstein, Sarah Pennington, John Bowers, James Pike, Robin Beitra, and Liliana Ovalle. 2016. The Datacatcher: Batch Deployment and Documentation of 130 Location-Aware, Mobile Devices That Put Sociopolitically-Relevant Big Data in People's Hands: Polyphonic Interpretation at Scale. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 1597--1607.
[22]
William Gaver, Tony Dunne, and Elena Pacenti. 1999. Design: Cultural probes. interactions 6, 1 (January 1999), 21--29.
[23]
Martin R. Gibbs, Frank Vetere, Marcus Bunyan, and Steve Howard. 2005. SynchroMate: a phatic technology for mediating intimacy. In Proceedings of the 2005 conference on Designing for User eXperience (DUX '05). AIGA: American Institute of Graphic Arts, New York, NY, USA, Article 37 .
[24]
Marc Hassenzahl, Stephanie Heidecker, Kai Eckoldt, Sarah Diefenbach, and Uwe Hillmann. 2012. All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology. ACM Trans. Comput.-Hum. Interact. 19, 4, Article 30 (December 2012), 19 pages.
[25]
Lara Houston, Steven J. Jackson, Daniela K. Rosner, Syed Ishtiaque Ahmed, Meg Young, and Laewoo Kang. 2016. Values in Repair. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 1403--1414.
[26]
Hilary Hutchinson, Wendy Mackay, Bo Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen, Nicolas Roussel, and Björn Eiderbäck. 2003. Technology probes: inspiring design for and with families. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '03). ACM, New York, NY, USA, 17--24.
[27]
Sungjae Hwang, Myungwook Ahn, and Kwang-yun Wohn. 2013. MagGetz: customizable passive tangible controllers on and around conventional mobile devices. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). ACM, New York, NY, USA, 411--416.
[28]
Tim Ingold. 2007. Materials against materiality. Archaeological dialogues, 14(01), 1--16.
[29]
iRobot. iRobot Create Open Interface http://www.irobot.com/filelibrary/create/Create%20Op en%20Interface_v2.pdf
[30]
David S. Kirk, David Chatting, Paulina Yurman, and Jo-Anne Bichard. 2016. Ritual Machines I & II: Making Technology at Home. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 2474--2486.
[31]
Mike Kuniavsky, Smart Things: Ubiquitous Computing User Experience Design, Morgan Kaufmann Publishers Inc., San Francisco, CA, 2010
[32]
Gierad Laput, Eric Brockmeyer, Scott E. Hudson, and Chris Harrison. 2015. Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 2161--2170.
[33]
Silvia Lindtner, Garnet D. Hertz, and Paul Dourish. 2014. Emerging sites of HCI innovation: hackerspaces, hardware startups & incubators. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 439448.
[34]
Einar Sneve Martinussen and Timo Arnall. 2009. Designing with RFID. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, New York, NY, USA, 343--350.
[35]
Jitsuro Mase. 2010. Palm Top Theater. (November 2010). Retrieved September 20, 2016 from https://www.youtube.com/watch?v=na-R4rZkzH0
[36]
David A. Mellis and Leah Buechley. 2014. Do-ityourself cellphones: an investigation into the possibilities and limits of high-tech diy. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 1723--1732.
[37]
Daniel Miller. 1998. Material Culture: Why Some Things Matter.
[38]
William Odom, Ron Wakkary, Youn-kyung Lim, Audrey Desjardins, Bart Hengeveld, and Richard Banks. 2016. From Research Prototype to Research Product. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 2549--2561.
[39]
Daniela Petrelli, Nick Dulake, Mark Marshall, Matt Willox, Fabio Caparrelli, and Robin Goldberg. 2014. Prototyping tangibles: exploring form and interaction. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). ACM, New York, NY, USA, 41--48.
[40]
Daniela Petrelli and Ann Light. 2014. Family Rituals and the Potential for Interaction Design: A Study of Christmas. ACM Trans. Comput.-Hum. Interact. 21, 3, Article 16 (June 2014), 29 pages.
[41]
James Pierce and Eric Paulos. 2014. Counterfunctional things: exploring possibilities in designing digital limitations. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). ACM, New York, NY, USA, 375--384.
[42]
Dave Randall, Richard Harper, and Mark Rouncefield. 2007. Fieldwork for Design: Theory and Practice (Computer Supported Cooperative Work). SpringerVerlag New York, Inc., Secaucus, NJ, USA.
[43]
Tom Randle. 2014. Shepherd - The leap sheep cheating machine. (February 2014). Retrieved September 20, 2016 from http://tomrandle.github.io/Shepherd/
[44]
Dan Saffer. 2013. Microinteractions: Designing with Details. O'Reilly Media, Inc.
[45]
Luke Sturgeon and Shamik Ray. 2013. Visualising electromagnetic fields. (May 2013). Retrieved September 20, 2016 from https://vimeo.com/65321968
[46]
Kazuhisa Terasaki. 2013. Smartphone Servo. (September 2013). Retrieved September 20, 2016 from http://makezine.com/projects/make-34/smartphoneservo/
[47]
Ron Wakkary, William Odom, Sabrina Hauser, Garnet Hertz, and Henry Lin. 2015. Material speculation: actual artifacts for critical inquiry. In Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives (AA '15). Aarhus University Press 97--108.
[48]
Jeffrey Yoo Warren. 2012. Public Lab DIY Spectrometry Kit. (August 2012). Retrieved September 20, 2016 from https://www.kickstarter.com/projects/jywarren/publiclab-diy-spectrometry-kit/description
[49]
Topher White. 2014. Rainforest Connection. (September 2014). Retrieved September 20, 2016 from https://www.ted.com/talks/topher_white_what_can_sav e_the_rainforest_your_used_cell_phone?language=en.

Cited By

View all
  • (2024)Data Probes: Reflecting on Connected Devices with Technology-Mediated ProbesProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633380(1-13)Online publication date: 11-Feb-2024
  • (2024)The Router of All Evil: Designerly Hacking a Network of One’s OwnProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633357(1-10)Online publication date: 11-Feb-2024
  • (2023)PhotoClock: Reliving Memories in Digital Photos as the Clock Ticks in the Present MomentProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596020(1015-1031)Online publication date: 10-Jul-2023
  • Show More Cited By

Index Terms

  1. Making Ritual Machines: The Mobile Phone as a Networked Material for Research Products

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
    May 2017
    7138 pages
    ISBN:9781450346559
    DOI:10.1145/3025453
    This work is licensed under a Creative Commons Attribution International 4.0 License.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 May 2017

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. mobile telephone
    2. prototype
    3. research product
    4. tangible

    Qualifiers

    • Research-article

    Funding Sources

    • Engineering and Physical Sciences Research Council

    Conference

    CHI '17
    Sponsor:

    Acceptance Rates

    CHI '17 Paper Acceptance Rate 600 of 2,400 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)63
    • Downloads (Last 6 weeks)7
    Reflects downloads up to 24 Sep 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Data Probes: Reflecting on Connected Devices with Technology-Mediated ProbesProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633380(1-13)Online publication date: 11-Feb-2024
    • (2024)The Router of All Evil: Designerly Hacking a Network of One’s OwnProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633357(1-10)Online publication date: 11-Feb-2024
    • (2023)PhotoClock: Reliving Memories in Digital Photos as the Clock Ticks in the Present MomentProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596020(1015-1031)Online publication date: 10-Jul-2023
    • (2023)Memory Tracer & Memory Compass: Investigating Personal Location Histories as a Design Material for Everyday ReminiscenceProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581426(1-19)Online publication date: 19-Apr-2023
    • (2023)Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of ChronoscopeProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581012(1-20)Online publication date: 19-Apr-2023
    • (2022)Spooky TechnologyProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533547(759-775)Online publication date: 13-Jun-2022
    • (2022)On the Design of deformTable: Attending to Temporality and Materiality for Supporting Everyday Interactions with a Shape-Changing ArtifactProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533501(1555-1564)Online publication date: 13-Jun-2022
    • (2022)Together alone, Yōkobo, a sensible presence robject for the home of newly retired couplesProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533485(1773-1787)Online publication date: 13-Jun-2022
    • (2021)Investigating Materiality as a Frame for Supporting Creative and Organic Relations with Shape-changing Artifacts in Everyday Settings Over TimeProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3467463(1-5)Online publication date: 22-Jun-2021
    • (2021)How Design Researchers Interpret ProbesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445328(1-15)Online publication date: 6-May-2021
    • Show More Cited By

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media