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Toward an Open Platform for Organized, Gamified Volunteerism

Published: 25 February 2017 Publication History

Abstract

Gamification has been employed to enhance user attraction, satisfaction, and retention in a wide variety of applications. Its success suggests that nonprofit organizations and social causes could also exploit these techniques to enhance volunteer engagement and satisfaction. In this paper, we motivate the application of gamification to the activities of such groups, analyze the requirements of a gamified volunteer management platform, and present an overview of our prototype platform designed to address these needs.

References

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E. Gil Clary and Mark Snyder. 1999. The motivations to volunteer: theoretical and practical considerations. Current Directions in Psychological Science 8, 5 (1999), 156--159.
[2]
Justin Elliot and Laura Sullivan. 2016. How the Red Cross Raised Half a Billion Dollars for Haiti and Built Six Homes. (2016). https://www.propublica.org/article/how-the-red-cross-raised-half-a-billion-dollars-for-haiti-and-built-6-homes
[3]
Ya Chiang Fu. 2011. The game of life: Designing a gamification system to increase current volunteer participation and retention in volunteer-based nonprofit organizations. Trinity Undergraduate Student Research Awards (2011), Paper 2. http://digitalcommons.trinity.edu/infolit_usra/2/
[4]
Huji Gao, Geoffrey Barbier, and Rebecca Goolsby. 2011. Harnessing the Crowdsourcing Power of Social Media for Disaster Relief. IEEE Intelligent Systems 26, 3 (2011), 10--14.
[5]
Arun Gupta. 2015. What Became of Occupy Wall Street? (2015). http://www.counterpunch.org/2015/11/06/what-became-of-occupy-wall-street
[6]
The Millennial Impact. 2015. Cause, influence & the next generation workforce. (2015). http://www.themillennialimpact.com/research
[7]
Zachary H Morford, Benjamin N Witts, Kenneth J Killingsworth, and Mark P Alavosius. 2014. Gamification: the intersection between behavior analysis and game design technologies. The Behavior Analyst 37, 1 (2014), 25--40.

Cited By

View all
  • (2021)A Gameful Organizational Assimilation ProcessProceedings of the ACM on Human-Computer Interaction10.1145/34341724:CSCW3(1-25)Online publication date: 5-Jan-2021
  • (2020)Preliminary Utility Study of a Short Video as a Daily Report in TeleworkingCollaboration Technologies and Social Computing10.1007/978-3-030-58157-2_3(35-49)Online publication date: 31-Aug-2020
  • (2017)iVOLUNTEERProceedings of the 19th International Conference on Information Integration and Web-based Applications & Services10.1145/3151759.3151801(366-372)Online publication date: 4-Dec-2017
  • Show More Cited By

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  1. Toward an Open Platform for Organized, Gamified Volunteerism

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    cover image ACM Conferences
    CSCW '17 Companion: Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing
    February 2017
    472 pages
    ISBN:9781450346887
    DOI:10.1145/3022198
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 25 February 2017

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    Author Tags

    1. civic engagement
    2. gamification
    3. volunteerism

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    CSCW '17
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    CSCW '17: Computer Supported Cooperative Work and Social Computing
    February 25 - March 1, 2017
    Oregon, Portland, USA

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    CSCW '17 Companion Paper Acceptance Rate 183 of 530 submissions, 35%;
    Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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    Cited By

    View all
    • (2021)A Gameful Organizational Assimilation ProcessProceedings of the ACM on Human-Computer Interaction10.1145/34341724:CSCW3(1-25)Online publication date: 5-Jan-2021
    • (2020)Preliminary Utility Study of a Short Video as a Daily Report in TeleworkingCollaboration Technologies and Social Computing10.1007/978-3-030-58157-2_3(35-49)Online publication date: 31-Aug-2020
    • (2017)iVOLUNTEERProceedings of the 19th International Conference on Information Integration and Web-based Applications & Services10.1145/3151759.3151801(366-372)Online publication date: 4-Dec-2017
    • (2017)On Making Data ActionableProceedings of the ACM on Human-Computer Interaction10.1145/31346541:CSCW(1-19)Online publication date: 6-Dec-2017

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