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Designing a Personalized VR Exergame

Published: 09 July 2017 Publication History

Abstract

Exercise is essential for health and well-being. However, it can be difficult for people to meet the recommended amount of daily exercise simply due to the lack of motivation. It has recently become apparent that virtual reality games, even though they were not explicitly designed for exercise, have the potential to provide enough exercise to achieve recommended levels of activity for a day, while keeping people motivated. However, as these games have not generally not been designed for exercise, there is a risk that people may either under- or over-exert themselves. Therefore, in this paper we present and discuss our design for a virtual reality exergame that utilizes a user model and dynamic difficulty adjustment to deliver personalized activity levels and experiences.

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Cited By

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  • (2024)Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual EnvironmentsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3636307(1-5)Online publication date: 11-May-2024
  • (2024)Analyzing Exergame Recordings with Embedded Bio-Data in Immersive Virtual Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00029(138-144)Online publication date: 16-Mar-2024
  • (2023)Towards an Inclusive and Accessible MetaverseExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3573811(1-5)Online publication date: 19-Apr-2023
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cover image ACM Conferences
UMAP '17: Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization
July 2017
456 pages
ISBN:9781450350679
DOI:10.1145/3099023
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 09 July 2017

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Author Tags

  1. exergames
  2. personalization
  3. virtual reality

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UMAP '17
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Overall Acceptance Rate 162 of 633 submissions, 26%

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Cited By

View all
  • (2024)Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual EnvironmentsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3636307(1-5)Online publication date: 11-May-2024
  • (2024)Analyzing Exergame Recordings with Embedded Bio-Data in Immersive Virtual Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00029(138-144)Online publication date: 16-Mar-2024
  • (2023)Towards an Inclusive and Accessible MetaverseExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3573811(1-5)Online publication date: 19-Apr-2023
  • (2023)A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00076(611-621)Online publication date: 16-Oct-2023
  • (2022)A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in HealthcareACM Transactions on Computing for Healthcare10.1145/34723033:2(1-27)Online publication date: 3-Mar-2022
  • (2022)Game Difficulty Adaptation and Experience Personalization: A Literature ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2021.202000839:1(1-22)Online publication date: 18-Apr-2022
  • (2022)StepAR: A personalized exergame for people with multiple sclerosis based on video-mappingEntertainment Computing10.1016/j.entcom.2022.10048742(100487)Online publication date: May-2022
  • (2021)Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation2021 IEEE Symposium Series on Computational Intelligence (SSCI)10.1109/SSCI50451.2021.9660086(1-8)Online publication date: 5-Dec-2021
  • (2020)Ellic’s Exercise Class: promoting physical activities during exergaming with immersive virtual realityVirtual Reality10.1007/s10055-020-00477-zOnline publication date: 16-Oct-2020
  • (2019)Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH.2019.8882452(1-8)Online publication date: Aug-2019
  • Show More Cited By

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