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10.1145/3084873.3084894acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Video for virtual reality

Published: 30 July 2017 Publication History

Abstract

Video can capture the dynamic appearance of the real world in a way no other technology does; virtual reality technology, on the other hand, enables the display of dynamic visual content with unparalleled realism and immersion. The fusion of these two technologies---video for virtual reality (VR)---promises to enable many exciting photo-realistic experiences.
Over half a day, this course will provide an overview of three aspects of this exciting medium: the technical foundations, current systems in practice, and the potential for future systems of VR video.
In the first section, we will explore the geometric and optical problems underpinning VR video. Then, we will introduce both 360 degree video and stereoscopic video, including how 360 video is captured, analyzed, and stitched, including the mathematics behind how stereo 360 video can be captured.
This background material provides the prerequisites for understanding current systems in use. In the middle hour of the course, we explain how state-of-the-art stereo 360 video is produced from camera systems and computational processing. Then, we will consider the art of storytelling in VR, and how new tools for editing VR video can aid in the craft of this art production. Finally, this section provides an industry perspective covering current production and post-production choices and practice, including CG integration.
The final part of our course focuses on the next generation of video for VR, where we move to 6 degrees-of-freedom (6DoF) experiences. We introduce the basics and challenges behind light field cameras, processing and displays, and see how they can enable 6DoF experiences. This will be followed by another industry perspective on how light field camera arrays have been used to create cutting-edge experiences integrating volumetric live-action elements. To conclude the course, we will see how far we still must go toward the ideal system, in hopes of inspiring the attendees to push the boundary farther to reach it.
We hope this course is useful to a broad audience---at SIGGRAPH and beyond---as we cover the academic, artistic, and production sides of VR video.

Supplementary Material

Part 1 of 3 (courses-0107-c.mp4)
Part 2 of 3 (courses-0107-d.mp4)
Part 3 of 3 (courses-0107-e.mp4)

Cited By

View all
  • (2024)Impact of virtual reality on promoting understanding of research in rural Africa: The KEMRI-Wellcome Trust virtual tour of research laboratoriesWellcome Open Research10.12688/wellcomeopenres.20756.19(141)Online publication date: 8-Mar-2024
  • (2020)MatryODShka: Real-time 6DoF Video View Synthesis Using Multi-sphere ImagesComputer Vision – ECCV 202010.1007/978-3-030-58452-8_26(441-459)Online publication date: 23-Aug-2020
  • (2018)Using HMD-Based Immersive Virtual Environments in Primary/K-12 EducationImmersive Learning Research Network10.1007/978-3-319-93596-6_11(160-173)Online publication date: 16-Jun-2018

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Published In

cover image ACM Conferences
SIGGRAPH '17: ACM SIGGRAPH 2017 Courses
July 2017
2467 pages
ISBN:9781450350143
DOI:10.1145/3084873
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 July 2017

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Cited By

View all
  • (2024)Impact of virtual reality on promoting understanding of research in rural Africa: The KEMRI-Wellcome Trust virtual tour of research laboratoriesWellcome Open Research10.12688/wellcomeopenres.20756.19(141)Online publication date: 8-Mar-2024
  • (2020)MatryODShka: Real-time 6DoF Video View Synthesis Using Multi-sphere ImagesComputer Vision – ECCV 202010.1007/978-3-030-58452-8_26(441-459)Online publication date: 23-Aug-2020
  • (2018)Using HMD-Based Immersive Virtual Environments in Primary/K-12 EducationImmersive Learning Research Network10.1007/978-3-319-93596-6_11(160-173)Online publication date: 16-Jun-2018

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