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Examining Low-Cost Virtual Reality for Learning in Low-Resource Environments

Published: 10 June 2017 Publication History

Abstract

We describe our experiences co-designing low-cost Virtual Reality-augmented learning experiences with and for an after-school learning center in Mumbai, India that caters to low-income children from neighboring communities. In partnership with 5 staff members and 16 students at the center, we spent 7 weeks co-designing, piloting, and iterating on VR lessons targeting 28 academic topics over a total of 15 classroom sessions. We found that VR was used to demonstrate real-world phenomena, illustrate abstract concepts, compare and contrast places in the curriculum against virtual landmarks, and motivate students. Most importantly, VR's representational fidelity appeared to arouse students' curiosity, leading them to ask more questions that reflected deeper engagement with the topic.

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  • (2024)What if... we Knew the Effects and Benefits of Virtual Reality in Childhood?Proceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691586(223-233)Online publication date: 30-Sep-2024
  • (2024)CRAYON: Exploration on Community-based Relayed Online Education Approach for Rural Children in South Korean EFL ContextProceedings of the ACM on Human-Computer Interaction10.1145/36536848:CSCW1(1-37)Online publication date: 26-Apr-2024
  • (2024)Is Your Family Ready for VR? Ethical Concerns and Considerations in Children's VR UsageProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655804(436-454)Online publication date: 17-Jun-2024
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    cover image ACM Conferences
    DIS '17: Proceedings of the 2017 Conference on Designing Interactive Systems
    June 2017
    1444 pages
    ISBN:9781450349222
    DOI:10.1145/3064663
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 10 June 2017

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    Author Tags

    1. Google expeditions
    2. HCI4D
    3. learning
    4. virtual reality

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    DIS '17: Designing Interactive Systems Conference 2017
    June 10 - 14, 2017
    Edinburgh, United Kingdom

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    DIS '17 Paper Acceptance Rate 107 of 487 submissions, 22%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)What if... we Knew the Effects and Benefits of Virtual Reality in Childhood?Proceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691586(223-233)Online publication date: 30-Sep-2024
    • (2024)CRAYON: Exploration on Community-based Relayed Online Education Approach for Rural Children in South Korean EFL ContextProceedings of the ACM on Human-Computer Interaction10.1145/36536848:CSCW1(1-37)Online publication date: 26-Apr-2024
    • (2024)Is Your Family Ready for VR? Ethical Concerns and Considerations in Children's VR UsageProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655804(436-454)Online publication date: 17-Jun-2024
    • (2024)Use of ICTs during ongoing protracted socio-political disruptionsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638194(1-6)Online publication date: 11-May-2024
    • (2024)Biomedical Data VisualizationText Mining Approaches for Biomedical Data10.1007/978-981-97-3962-2_5(89-103)Online publication date: 4-Sep-2024
    • (2024)Immersive virtual reality and augmented reality in anatomy education: A systematic review and meta‐analysisAnatomical Sciences Education10.1002/ase.239717:3(514-528)Online publication date: 12-Feb-2024
    • (2023)Low-Fi VR Controller: Improved Mobile Virtual Reality Interaction via Camera-Based TrackingProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614517(1-12)Online publication date: 13-Oct-2023
    • (2023)Cell Tour: Learning About the Cellular Membrane Using Virtual Reality2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343291(1-5)Online publication date: 18-Oct-2023
    • (2023)Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environmentComputers & Education10.1016/j.compedu.2023.104793200:COnline publication date: 24-May-2023
    • (2023)Twenty-five Years of Learning with Pedagogical Agents: History, Barriers, and OpportunitiesTechTrends10.1007/s11528-023-00869-367:5(851-864)Online publication date: 3-Jul-2023
    • Show More Cited By

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